PyWeek - Samsara - feedback

Fun 3 Prod 4 Inno 4

DR0ID

nice game. If you can keep the concentration up to long then its like a meditative state you are in (maybe in a flow state?).

Fun 2 Prod 3 Inno 2

wezu

It's playable but monotonous.

Fun 3 Prod 4 Inno 2

AnthonyB

Great looking game, but I found it way too hard, the precision needed in timing keypresses is too much for me. I managed to get the background to move a bit, but from peeking in the code, I'm supposed to be flying or something?

The visuals and sound are great though.

Fun 3 Prod 3 Inno 3

cauch

Nice little game.
It is a nice production: everything run smoothly and looks very nice.
But the game itself lack of depths for getting higher scores.

Fun 3 Prod 3 Inno 3

mit-mit

Yes, this was a pleasant game. The idea was fairly simple but well executed: I liked the graphics and button animations: would have been enhanced by a few menus, bit of background music (like a drone that fit the chimes played in the game). The button presses had to be quite precise I found on my machine, was sometimes hard to get them all.

Fun 2 Prod 2 Inno 2

yarolig

I want to crush my keyboard after 2 minutes of playing. Looks like the circles not centered correctly.

Fun 4 Prod 4 Inno 3

Cosmologicon

I really like the way you indicate progress by ascending. A very simple and very effective design choice. I accidentally played for a while on Linux without the fix, and it was a very stressful experiences, ironically enough. It was much easier with the fix in, but I did kind of miss the progression of difficulty from the broken version. I think the timing could be a little more forgiving since there's no musical beat to play along to, but I mostly got the hang of it.

Fun 2 Prod 3 Inno 4

mauve

The chimes are very pleasant, and the gradual lift-off is exciting, but the overall sense of serenity is shattered by how stressful this game is to play. You're penalised so hard when you miss by a fraction of a second that you start to drop out of the sky apparently unrecoverably.

After about a dozen crash-landings I decided I had to tweak both the thresholds for accurate hits and the penalty for misses. After this it still seemed challenging but fair.

Fun 3 Prod 4 Inno 4

ntoll

I like this game. Nice and simple and very effecting. A sort of Buddhist Guitar Hero. ;-)

My only gripe is that you have to be *VERY* precise in the timing from the start. Perhaps start with more generous timing measurements and then become more strict as the player picks up what they're supposed to do..?

Fun 3 Prod 4 Inno 3

typhonic

Nice entry. Well made. I did not progress far - actually, that reflects my own accomplishments with meditation. Hmmm.

Fun 4 Prod 3 Inno 4

zwerver

Very inspiring and relaxing. Loved how simple it was. I was contemplating something similar to this when the week started but couldn't really figure out the mechanic. It's very cool to see how simple the answer was. With a little extra work I could see this turn into a real meditation help. Wish the drops would fall in more of a rhythm as its slightly counter-intuitive as a musician, or maybe that was the point?

Fun 3 Prod 4 Inno 3

coen

Simple idea, nicely done. It looks very simple, but that fits in with the theme

Fun 3 Prod 2 Inno 4

rdb

Interesting application of an otherwise fairly ubiquitous game concept. I like it. It feels more like a proof-of-concept at this point, though, as it lacks actual game elements such as a lose or win condition. There also seemed to be a bug in that it sometimes missed my key presses. But, it could be developed out into quite an interesting game.

Did not work

Unicorn Markets

ImportError: Dynamic library "SDL.framework" was not found

Fun 3 Prod 3 Inno 2

asrp

Too hard for me. Nice visuals. A bit on the simple side gameplay-wise.

Fun 3 Prod 4 Inno 3

gizmo_thunder

fun game hard to get a hang of it though :)

Fun 2 Prod 3 Inno 3

haker23

Visually pleasing but I feel too simplistic to rate higher.

Possible that I wasn't good enough to activate further features but the timing has to be so precise that it wasn't much fun for me and I really struggled in getting off the ground.

For it to be a game focusing on meditation, more tolerance (long rectangles rather than circles?) and perhaps some more animations (e.g. background, falling tiles) would have made this a more enjoyable experience. Perfectly well made, but the actual idea was lacking the depth to make this much better.

Note that I really like the sounds used in this one!