PyWeek - DragonMoffon - feedback

Fun 4 Prod 4 Inno 4

Tee

This is awesome. This gives me the vibes of a game like "Papers, Please" where the gameplay itself is simple but the atmosphere around it is well crafted. Giving out the story via morse code is clever and everything is well put together. I really enjoyed this!

Fun 3 Prod 4 Inno 4

DR0ID

As you write, its pretty hard.
But well done.
Thanks for your time.

Fun 2 Prod 3 Inno 4

Cosmologicon

I like that you tried something different from most games. The core idea of matching signals seems like it could work pretty well. It just takes a while to figure out what's going on, and it seems like there's a lot of waiting even with the speed at maximum.

Fun 2 Prod 3 Inno 4

mit-mit

This seemed like a cool concept but either I didn't understand what I was doing or it was really hard: I felt like I was cancelling those signals, but I just sort of randomly would get hit sometimes (maybe the margin for signal cancelling is very tight?) The controls were a bit unintuitive at first too. I did really like the look of the GUI, it looked really swish and the sound effects were cool: just needed some nice beats to go with it too :)

Fun 1 Prod 2 Inno 3

scott

Interesting idea, but I didn't find it particularly fun.

Fun 2 Prod 4 Inno 2

RicBin

At first it's very confusing with all those buttons and knobs. In the end he managed to understand the mechanics of the game.

Fun 1 Prod 3 Inno 3

MrTanoshii

Cool concept about signals but not fun at all for me

Did not work

aleksan149

SCREEN_SIZE: tuple[int, int] = (976, 480)
TypeError: 'type' object is not subscriptable