Further Progress
Over the weekend, we arranged a concerted hacking effort on Fox Assault. We made a significant dent in the features we wanted for the final pyggy entry, which is just as well, considering the deadline is less than a week away.
Significant features we added over the weekend include:
- Saving & Loading Games
- A level choosing screen
- Preferences support (useful for testing the game at work)
- Reworked the toolbar to have sub-menus, so we no longer need to worry about the space limitations there
- More goodies for the chickens (Sniper rifles, axes)
- Major changes to the in game economy.
- Buildings now require wood
- Chopping trees now requires chickens with axes
- Guns have limited ammunition
- line of sight support for chickens
There are few important features to finish up during the week, such as improving the chicken management interface, rewriting the help to reflect the changed game and making the fox move logic less fragile, but this should all be doable. Hopefully we'll also find some time to address game balance.
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Nice to read about your progress! :)
I'm really looking forward to build another chicken camp. Now that they have line of sight they need to cover each other's backs, I suppose..