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Appendix C: Read in Case of Lawn Aggression


*NOTICE: By the terms of section 3.14 of your DuraTurf HandySod License Agreement, DuraTurf Industries cannot be held responsible for personal loss or injury suffered as a direct result of lawn mistreatment, unless covered under one or more of the exemptions listed in Subsection 3.14.159 of your License Agreement.*


In some unfortunate circumstances, your DuraTurf HandySod Suburban Ecosystem might attempt to rise up and destroy you and all humanity. DON'T WORRY! DuraTurf Industries expects and has planned for just this eventuality. By following the simple steps presented in this guide, you too can escape unscathed!


NOTE: In the course of normal lawn operation, you may at times notice DuraTurf Semi-Voluntary Security Units ("Bugs") performing patrols in the vicinity of family members. This is perfectly normal - if the DuraTurf HandySod installation procedure was properly followed, your DuraTurf PheroGeneIDs have been entered into the genetic memory and the Bugs will recognize them as proper owners.


Accidents happen, however, and human error can unbalance even the most stable security system. In the event that DuraTurf Bugs do NOT properly recognize you as the correct owner, DuraTurf Industries have installed a number of failsafes that you can fall back on to escape, should the need arise.


DID YOU KNOW? - Not only do you and your loved ones have unique DuraTurf PheroGeneIDs, so do your Bugs! Not only do your Bugs guard you, they guard each other!!


Each DuraTurf Semi-Voluntary Security Unit is hardcoded at "birth" with a particular PheroGeneID. Most DuraTurf HandySod Suburban Ecosystems are equipped with FIVE different PheroGeneID classes. In the event of inter-Bug conflict, some PheroGeneID classes may cause involuntary viscera relocation when brought into contact with other types. The Bug classes vulnerable to your specific PheroGenoID key are shown at the bottom right of your Human User-info Diagramme (HUD). Additionally, Bugs with YOUR PheroGeneID class will recognize you as one of their own. However, classes not covered by the above ARE VERY deadly to your own. AVOID THEM AT ALL COSTS.


When a Bug is disassociated in such a manner, some of its pheromones will mask yours. THIS IS TEMPORARY, and can be removed with vigorous application of soap and water. The "splattered" Bug PheroGeneID is still active, however, so take care not to come too close to any of that Bug's enemies (your HUD will update to reflect this).


In order to leave the DuraTurf HandySod Active Area, you will also need to pass several layers of DurfTurf Organic Fencing Material, laid down by your Bugs to keep undesirables out (but, unfortunately, you inside!!). The ONLY way to pass Fencing Material is to have the proper PheroGeneID class, which means splattering the right Bug. With some care, you'll find this ordeal to be an easy and fun experience!