New PyDay Website

Hi all,

Just posting this before everyone stops reading the forum for a while. I've been deving a new website for PyDay, and it's just about done! PyDay is a 24 hour game competition [to be] held monthly, in which contestants must make a game in a single python file 128kb or less in size. See the rules page on the site for more.

Hope to see you there!

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Comments

Three questions:

1. You said that the game must be in a single python file 128kb or less in size. What about other assets (images, sounds), are they allowed? And there's nothing on the rules about libraries, too, what is the rule on them?

2. What is the point of the 128kb restriction? Wouldn't most source code be small anyway if they are done in a day?

3. When's the next PyDay? :)
1. Images and sounds are allowed if you compress them into the .py file. (If you need help with this just let me know)

2. Well, some people could upload a big .exe, attach a virus to it or something and rename it a .py file. The file limit can help prevent that kinda stuff :-) Plus, it's kind of to focus more on gameplay than graphics.

3. As soon as the site's done :-) Hopefully next or next next weekend ;-)
Thanks. You might want to put a guide on image/sound compression into a python file on the site, since that's useful information for everyone who participates in PyDay. And you forgot to answer about the libraries.
Since we're just spending one day, it might be interesting to not only have a theme but have some more technical or non-thematic restriction for each PyDay. For example, only text, small window, no text, tiny graphics, must have AI, must be funny, only sounds, must last exactly 30 seconds, must have a twist ending, etc. It's just something to think about, to be honest I'm not sure if I myself would like it (I'd only know it trying), but I would give it a shot, it sounds more challenging that way and might produce more interesting results. I think that way people might go a bit more experimental, and if you don't finish, it's not like you spent the whole week on it.
I feel like developing a small-sized game in one day is challenging enough. :)
Sorry, you can use any libraries if they were open to the public around 2 weeks before the comp, and the library has to be easily installable. I'll think about the other suggestions :-) Ciao
Does it have to be installable, or can it be included in the package? Maybe installable packages are the way to go since the border between library and main application would be quite blurry if you were able to include libraries within the package.
phren, when you upload your entry, it has to be in a single .py file. So no, you can't ship it with your entry. The library has to be installable.

I have to ask, why do the graphic files need to be inserted into the python source file? Making a game in a day would be pretty difficult, why can't images be loaded in as separate files? An overall size restriction could still be kept in place.

Also, what is the usual scheduling for PyDays? It obviously should not interfere with Ludum Dares and other competitions, so perhaps later in the months may be a good idea -- for example, the last Saturday of the month, or something like that.

AA: The competition more or less discourages graphics and encourages gameplay. Also it's really nice to just download n' play a .py file. That rule will not change. If you want a challenge with images, just do a miniLD. Trying to keep this a little unique here ;-)
Also, I made a theme suggestion. Please check it out: http://pyday.pyedpypers.org/?post=19. Thanks :)