Port to Pyglet Perils Production Progress

I decided last night to make a stab at porting my organic mess over from pygame to pyglet to take advantage of GL's high speed blending. It took several hours, and I am still deep in the woods, but I can already see how amazingly fast (and now capable of going fullscreen on something less than Deep Blue) this will potentially be. The sad part, though, is that I am losing time that otherwise would go to improved gameplay and features.. but in truth, I feel a critical part of making this game as intense as it could be is providing a game that can be played fullscreen, and have all the blending capabilities.

I will be posting the pygame 1.7 version at some point, and then hopefully (if i get out of the woods) the pyglet version! Until then, here are some links to some music loops I made in garage band during the week for various moments in the game.

Game start, light, appropriate melody ;)
Deep sea, far from home cold spooky melody
Returning to the boat, low on batteries

Not convinced on the last one (a bit too 80s dance party, not stressful enough), but time is tight for more composing!

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Comments

Wonderful music! I really like them all -- I wish they were longer! About the last one -- I don't think it's too upbeat, I really enjoyed it! :)