PyWeek - invention

Xasm Studios pyweek6 entry!
DiamondGFX

Screenshot of the near final version

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Ratings (show detail)

Overall: 3.5
Fun: 3.3
Production: 4.0
Innovation: 3.3

Respondents: 45
Files: Uploader Date
invention_1.0.1.tar.gzfinal 18.58 Mbytes DiamondGFX 2008/04/06 03:00
Final final entry.
invention_1.0.0.tar.gzfinal 18.58 Mbytes DiamondGFX 2008/04/05 18:56
Final version (unless someone finds any bugs before the challenge end!)
screenshot0.jpg 142.54 Kbytes DiamondGFX 2008/04/05 04:34
Screenshot of the near final version
screenshot10.png 169.85 Kbytes DiamondGFX 2008/04/01 00:38
Finally! Something that actually plays like a game! Hooray!
screenshot9.png 141.68 Kbytes DiamondGFX 2008/03/31 22:59
I'm changing some bits of the game significantly, but I think it will greatly improve the overall quality of the game!
screenshot8.png 174.43 Kbytes DiamondGFX 2008/03/31 05:47
A little bit more of the game is finished, but I'm still far away from a decent, coherent game engine.
screenshot7.png 247.13 Kbytes DiamondGFX 2008/03/31 05:46
More of the boss battle...
screenshot6.png 229.68 Kbytes DiamondGFX 2008/03/31 00:28
Screenshot of the boss battles in this game. As you may be able to tell, I like having the player fight against gigantic bosses!
screenshot5.png 192.87 Kbytes DiamondGFX 2008/03/30 18:12
Now I have some animation and cleaned up the transparency a heck of a lot. Things are coming together nicely!
screenshot3.png 153.11 Kbytes DiamondGFX 2008/03/30 05:56
Screenshot of the last point I got the first day; you can click on the Wrench Blocks on the conveyor belt on the top and drop them below so the robotic girl can walk across them. Very basic so far, but overall I'm happy with my four hours of progress!
screenshot2.png 152.77 Kbytes DiamondGFX 2008/03/30 03:45
An inital screenshot of how the levels will (likely) look
screenshot1.png 115.00 Kbytes DiamondGFX 2008/03/30 03:45
Initial screenshot of my title screen

Saturday 05 April, 2008

[ DiamondGFX @ 20:58 ] Completion

Well, this marks the first PyWeek where I knew Python and Pygame -before- I the challenge start :D

Overall, I'm pretty pleased with how everything turned out. The main game engine ended up much better than I planned, although I never got to do a boss battle engine (or rather, couldn't think of anything that made any sort of logical sense). I'm pleased, though, and I think that the competition this time around is going to be pretty rough!