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Sunday 22 April, 2007[ philhassey @ 22:58 ] add your game to pygame.orgHey -
[ philhassey @ 08:13 ] Bubble Kong Deluxe... Actually, we re-named it back to the original name it had "Barbie Seahorse Adventures" .. Check it out here. It's got a bazillion bug fixes and about 10 new levels and all the lousy levels were removed. So have fun! Thursday 12 April, 2007[ timinge @ 15:38 ] Bubble Kong boss guideThe object is not to ride the bubbles up and shoot the boss, but to hit it with the bubbles. On stage one the bubble will rise to the cthulhu in the amount of time it takes for the cthulhu to cross one screen. So, if you shoot a fireball in the middle while the cthulhu is in the middle, it will likely be a hit. If you shoot one on the edge while the cthulhu is on the opposite edge, it will likely hit. In stage 2, the boss will cross a screen-and-a-half before the bubble reaches it's level. So, shoot the fireballs on the edge while the cthulhu is in the middle headed towards the opposite edge. Shoot the ones in the middle while it is on either edge. Beyond that, it's just a matter of dodging fireballs. Stay behind the boss, and try to cross under immediatly after it shoots a fireball. As for the other levels, don't touch the baddies, don't fall below the screen, jump at the right time, and remember that it's often advantageous to take bubbles rather than platforms. [ philhassey @ 03:42 ] Building levels for "Bubble Kong Deluxe"I'm working on polishing up Bubble Kong for a deluxe release sometime next week. The main thing our team wants to get into the deluxe version is really nice levels. If anyone wants to help out and design some new levels for the game:
Sunday 08 April, 2007[ pekuja @ 17:16 ] Don't run Bubble Kong with .pywApparently our game Bubble Kong crashes eventually if you start it with run_game.pyw, because the game prints out debug messages that we didn't have time to remove before the challenge deadline. [ philhassey @ 06:07 ] Bubble Kong website - and updatesHey,
Friday 06 April, 2007[ philhassey @ 02:13 ] bubbles and backgrounds
Thursday 05 April, 2007[ philhassey @ 02:33 ] Getting prettiergerry / trick went on a huge rally today and got loads of tiles done. We've got a number of folks helping out with sprites and stuff.
Monday 02 April, 2007[ pekuja @ 16:50 ] Barbie Seahorse Adventures, Day 2
Sunday 01 April, 2007[ philhassey @ 22:50 ] looking for pixel artists and level artists!I'm working on a game - sort of a Mario 3 clone. It's going to be all oldschool and low-res and using just a few colors. And I need artists to help make the game! I've already got a few people helping, but the more the merrier. Once the tile graphics are made, I'll also need level designers to put together levels. The basic plot of the game is "Oh no, the evil overlord stole the galaxy crystal, we must fly up to the moon to get it!" In more concrete terms - first few levels are in a jungle. The next 3 levels are flying up an exploding volcano. The last 3 levels are going to be on the moon. Also, if you like to do spirite art, that'd be great too! This is all for the pyweek game development competition this week, and should be lots of fun. Join us on #toba on irc.freenode.net to talk if you're interested in helping out! Wednesday 21 March, 2007[ philhassey @ 02:19 ] pgu - bug fixesHey, I haven't released a new update of pgu in ages, but there are a handful of minor bug fixes in svn: svn://www.imitationpickles.org/pgu/trunk There is a bug in it that makes it not work with python 2.5 while using tilevid, etc. If you plan on using tilevid .. if you have a moment, please send me a patch. (The bug is, I use the keyword "as" as a variable. Easy to fix, but I'm pretty busy right now!) And I can put it in for you. Thanks! Phil Wednesday 14 March, 2007[ philhassey @ 15:50 ] Need Tile/Sprite/Level folks for Mario3 cloneHey, My team is wanting to build a Mario3 style game this time-around. We've got our coded and music/sfx covered quite well at this point - but we could use as many people as possible on tiles/sprites/levels. Reply here if interested. Or maybe I'll be in #pyweek. Phil |
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