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Saturday 07 April, 2007[ selsine @ 22:28 ] Well PyWeek4 is done for meWell that's it for me my (non) game is finished. I wanted to do so much more with it but real world events like my job and my wife's birthday ended up getting in the way. That and I spent way too much time wrestling with pyODE. All in all this pyWeek was less fun for me then last pyWeek, since I spent more time this week being frustrated. But I think that I may have learnt more during this pyweek then I did last time so maybe that's a good thing. One thing that this pyweek did for me is strengthen my resolve to get a nice simple sprite engine going and release it online. That way I will be able to reuse my code next pyweek, rather then spending all this time trying to reinvent the wheel. By there are some really strong entries out there and I look forward to trying them out. I'm really amazed at what people can come up with in a week! Especially since I've been unable to come close to creating an actual game! Great job everyone, see you next week! Friday 06 April, 2007[ selsine @ 19:52 ] Ahh PyODEAhh pyODE I thought you were a good idea, your physics seemed so good...but your collision detection (and my wife's birthday) has bested me. No matter what I do you seem intent on destroying my frame rate or letting my objects pass through walls. sigh...it's been fun this time but I don't think that I'll have anything close to anything by tomorrow...my idea wasn't bad but trying to integrate pyODE into my game just didn't work. Not that pyODE doesn't work...just that I couldn't figure out how to get it to work in the context of my game. All I got was hours of frustrating moon physics, frame rates of 2, or characters sliding through other objects. What I need is a good pygame/pyODE or pygame/physics tutorial...maybe I'll try to write one after this pyweek so that I can use the code next time! Tuesday 03 April, 2007[ selsine @ 14:49 ] After the second dayAh, the old second day, didn't get as much done on the second day as I would have liked. Instead I spent too much time reorganizing my messy code and tracking down bugs. So two days in and I've got a basic level editor down, and a main game that will load levels...and a character that moves...but no game to speak of! Hopefully tonight I will be able to add some actual game play into the system! Monday 02 April, 2007[ selsine @ 04:24 ] Must remember to make code availableI really need to make my code available after this pyweek with some documentation. Spending all day re-figuring out old pygame code that you haven't look at in a while, when the solution is located just a few few directories aways, yet looking at it would be cheating, really isn't much fun. Well I take that back it's actually a little bit of fun since I was pretty pleased to get to where I am. Which when considering some of the other entries really isn't that far at all, still I'm happy. Now that my game levels are saving and loading and I can create levels, I really need to make something happen! |
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