final screenshot of wip version

Aleutha and the strings of life

this is my third pyweek and as everytime i'm looking forward for great entries and a lot of fun.

Awards


"A long time ago, in a galaxy far far away" award
Presented by saluk

Top Notch Production Award
Presented by claxo

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Scores

Ratings (show detail)

Overall: 1.8
Fun: 1.1
Production: 2.7
Innovation: 1.5

47% respondents marked the game as not working.
0% of respondents wished to disqualify the entry.
Respondents: 19

Files

File Uploader Date
aluthea_final.jpg
final screenshot of wip version
Trobadour 2008/09/13 23:40
Aluthea.zipfinal
WIP Version - See the Readme.txt
Trobadour 2008/09/13 23:33
Title_20080909.jpg
A first title screenshot
Trobadour 2008/09/09 21:24

Diary Entries

Finally i got an idea

It is a little bit bizarre but i voted for the winning theme. And on sunday i thought my existing idea through and realized, that this wasn't the thing i want to spent a whole week on.

It was a little puzzle game where a ball falls through a maze of poles. You have a limited string that you can cut into pieces and use the pieces to connect two poles, so that the way down is blocked and the falling ball is redirected. The ball had to fall into a specific place and there are obstacles and so on.

The idea is not bad, but there is no challenge for me to do something new. The last pyweek i had a lack of sound, so this time i will introduce sound along with strings as a central concept of my game.

Because i already lost nearly 3 days and also don't know, if i have that much time the following 3 days, it may be, that i blow the deadline. But let's see what i can accomplish and i am also willing to finish the game, even if it's not for this pyweek because the game idea set's me on fire.

So stay tuned and excited for ... Aleutha - The strings of destiny

1 comment

Aleutha - The strings of destiny

A shadow lies over the once beautifull lands of Harmonica. Evil reigns with a merciless fist and Aleutha, the magical harp, that guaranteed centuries of peace, lies shattered in the dust.

You managed to escape before the dark lord has taken over the king's castle but you had to leave Princess Giselle, the love of your life, behind. Your only hope, to rescued the princess and the land of Harmonica, is to repair Aleutha and banish the dark lord forever.

After months of struggle and exhaustion you discover the remains of Aleutha in a deep cavern. Many strings are lacking, but a little spark of magic is left. With the help of an old druid living nearby, you repair Aleutha and also find out, where the missing strings are located.

With the help of Aleutha you travel the land, banishing the servants of the dark lord, and search for the remaining strings, to restore Aleutha's full magical power and to finally face the dark lord.

To explain the game principle in a few words: 2D-ShootEmUp-GuitarHero-BeatEmUp.

You try to play melodies, to create power waves that banish enemies. There are different melodies you can play and combine to combo's that unleash an extra bonus like a short time stop, invullnerability and so on. But in contrast to Guitar Hero you are free in the choice of what notes you play. More like in a BeatEmUp-Game where you have the choice of punshing your opponent or kick or block...

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Submitted my cent

The week is over and it didn't worked the way i hoped for. But in the end i like i the concept i came up with and i will finish the game in the next few weeks. Now that i saw, how time expensive it is to create the type and quality of content i need, the whole idea of doing it in one week as a solo entry is just a little to much ambitious. But here it is so far what i tried:

A story-driven 2D-Guitar-Hero-Shooter

A Work-In-Progress version of my game. The main idea is, that you fly a spaceship, with the ability to modify the elemental strings that everything in the universe consists of (string theory). There is an evil emperor who chases you, while you and your ship are getting stronger. The game will consists of story sequences where the plot is presented and playable levels, where the player has to defeat his enemies.

So far only two sequences are implemented.

The player defeats his foes by using his ship´s string manipulation ability. He has to press a sequence of keys matching to the rhythm of the background music to create energy waves that banishes his foes.

The project was much to ambitious for one week, but so far i'm proud of what i created and i will continue due to a real playable version.

The final version (hopefully) will contain:
- more levels :)
- player has to play notes to form melodies.
- there are different melodies, each creating a different kind of energy wave to damage enemies.
- combine melodies to combos that can stop the time or give you a little bonus.
- More and higher quality story sequences.
- my own soundtrack (the track from Acumen is great, but not excactly what i had in mind).

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