PyWeek - Super Effective 5 - feedback

Fun Prod Inno Disq N/W Comments
1 1 1 yes C:\Documents and Settings\xeeme\Desktop\pyweek\5\psyduck_revenge\wound-up-1.0.2> c:\Python24\python run_game.py Traceback (most recent call last): File "run_game.py", line 15, in ? import main File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\psyduck_revenge\wound-u p-1.0.2\lib\main.py", line 7, in ? import menu File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\psyduck_revenge\wound-u p-1.0.2\lib\menu.py", line 11, in ? import game File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\psyduck_revenge\wound-u p-1.0.2\lib\game.py", line 15, in ? import gl File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\psyduck_revenge\wound-u p-1.0.2\lib\gl\__init__.py", line 3, in ? from OpenGL.GLUT import * File "build\bdist.win32\egg\OpenGL\GLUT\__init__.py", line 4, in ? File "build\bdist.win32\egg\OpenGL\GLUT\special.py", line 73, in ? AttributeError: 'NoneType' object has no attribute 'glutDestroyWindow'
2 3 2 I couldn't even complete the first tutorial level. I moved all my elfs into the cog(?) and it started to turn.. but nothing happned! However, the 3d-graphics looks nice, especially for a weeks job! :)
4 5 3 Excellent. Very nice game, 3d graphics in what would usually be a 2d game. Good music, interesting puzzles. I want more levels!
4 5 4 Pies, plus a great game. Nice work. :) Unfortunately, it has locked up my computer a few times, but I really enjoyed what I was able to play.
3 5 2 This is really great stuff. The idea is not that originally but therefor your implementation and concept are exceptional!
1 1 1 yes Segmentation fault (Windows XP SP2)
2 5 4 Some problems scrolling around the viewport... to scroll right the mouse has to be in the upper half of the window (I'm playing windowed because fullscreen borks with dual-head). Couldn't figure out how to complete first level in "First steps".
4 5 4 Really nice graphics, good puzzle design, OK music. Excellent silliness.
4 4 4 Awesome game. Keep adding to it. :)
1 1 1 yes Traceback (most recent call last): File "C:\Downloads\5\psyduck_revenge\wound-up-1.0.2\run_game.py", line 16, in main.main() File "C:\Downloads\5\psyduck_revenge\wound-up-1.0.2\lib\main.py", line 25, in main menu.Menu(display.gl_render.GLRenderer, options).run() File "C:\Downloads\5\psyduck_revenge\wound-up-1.0.2\lib\menu.py", line 34, in __init__ self.setup_pygame() File "C:\Downloads\5\psyduck_revenge\wound-up-1.0.2\lib\menu.py", line 60, in setup_pygame self.renderer.setup_pygame() File "C:\Downloads\5\psyduck_revenge\wound-up-1.0.2\lib\display\gl_render.py", line 38, in setup_pygame gl.init(*self.screen_mode, **self.options["gl"]) File "C:\Downloads\5\psyduck_revenge\wound-up-1.0.2\lib\gl\__init__.py", line 37, in init glutInit([]) File "C:\Python25\lib\site-packages\opengl-3.0.0a4-py2.5.egg\OpenGL\GLUT\speci al.py", line 248, in glutInit _base_glutInit( ctypes.byref(count), holder ) WindowsError: exception: access violation reading 0x00000000 Damn your game looked good :(
3 5 4 Crashed on me w/ python 2.5 (on amd64 ubuntu linux) be nice if the camera could be moved w/ keys, since if you play windowed it's tough to hover near the edge of the screen. The sounds (both sound effects and music) are excelent. Well done.
5 4 5 A really great game. One complaint: it's not obvious that there are three levels in each page of the menu. Some feedback when hovering over each one is needed. Please keep on working on this game!
4 4 4 Very nice! IT clearly reflects the amount of pie eating. After playing a lot I got: $ python run_game.py ~/games/pw5/wound-up-1.0.2/lib/game.py:308: DeprecationWarning: integer argument expected, got float pxl = self.tutorial_map.get_at((px, py)) Segmentation fault
3 3 3 yes Was unplayably slow on my system. It took about 20 seconds to draw a single frame. Something must have been causing software rendering. Debian Linux, ATI Radeon Xpress 200.
1 4 4 It's boring! Very boring I don't understand, where is twisted? plataform and starcaise?
4 5 4 To me, this is one of the best.. But you had so many pies! No fair!! ;)
1 4 3 So bad responsiveness that wasn't playable; even the menu was painful to use because of slow interaction (and my machine is pretty new)).
4 5 4 excellent! one of the few entries I really played longer than I had to :-) Unbelievable that you guys pulled this off in one week. I'm not DQing you because the setting is very twisted and the turning-things sort of twist, so well.
4 5 4 Very nice game in the "incredible machine" vein. I really dug the gear art.
4 5 5 Very cool. Thank you!
4 4 3 Nice incredible machines meets lemmings.
5 4 4 Beautiful!
4 4 4 This is great! I can see lots of potential. With some more levels and variety it could be an excellent game. Some way of removing pending constructions would be useful. Odd things happen to the lighting as the mouse is moved around. It looks like there's supposed to be a spotlight following the mouse, but it doesn't quite seem to work properly.
1 4 2 yes Ran too slowly for me.
3 4 3 Very good graphics quite enjojable
5 5 5 Wow, so far, this is a winner entry for me. Very fun building those twisted setups, and very nice presentation. Of course, the tutorial was not quite good enough for me, I needed #pyweek to have the quadratic rubber cost and how to cancel rubber orders explained to me. But then.. played it for hours. I blame this for not being able to rate all the other games :P
4 4 5 Great game. Great concept. Great graphics. Great sound. There were three problems that kept you from higher marks. Firstly - there seemed to be quite a flicker occasionally, which started to hurt after a while. This is why production isn't 5. Secondly, the levels did tend to get dull after a while. I'd prefer it if perhaps you spent less time on 5% efficiency, and had a more steady production rate. Thirdly the interface click positioning didn't seem quite right. It was very easy to connect the wrong two cogs.
4 5 4 Nice game.. sat for hours.