] Day 2, 3 and first screenie!
So everything is going swell so far, these two days been flying by like crazy.
Ive done my first towertype and got a simple wave-system for the enemies working. So with just a tad more work the game should actually be playable.
Tomorrow I hope to get done some more towertypes, should go alot quicker since my baseclass is up and running fine. I also hope to get started on some basic ui soon.
Id like to finish the code pretty soon so that I can spend some time on the art, Im a crappy artist so it probably wont look alot nicer then the placeholders Ive allready made but it would be nice to at least give it a try :)
Also need to put some more time into my story and come up with a name for the game :)
Check the entrypage for a early look on the game :)
] First day!
So, this is my second pyweek. Last one I didnt finish because I had too much at work.
Today I got a great start, it wasnt my favorite theme that won but after thinking about it for a while I decided that I would make a tower defense game. Not very original but I thought it would be fun to create :)
Started the day by getting some framework code up and running to handle my rendering, input, and game-management.
After that I started thinking about a map-format and wrote a parser for it. Sweet! My maps are rendering!
Just finished my pathfinding-algorithm and now the enemies know where to go :)
Its been a long day and I seem to have gotten a flying start, alot of work got done fairly quickly!
Dont know how much work I will be able to get done in the week but I think my next goal is to get some basic tower-action going!