PyWeek - Latitude
AwardsRatings (show detail)Fun: 1.7 Production: 2.7 Innovation: 2.2 21% respondents marked the game as not working. Respondents: 15 |
| Files: | Uploader | Date | |
|---|---|---|---|
| bumblebee-0.1.zip — final | 8.90 Mbytes | kent_turbo | 2008/04/08 10:12 |
| final submission | |||
| latitude-2.png | 1.03 Mbytes | kent_turbo | 2008/04/05 21:41 |
| Not much of a game yet. | |||
| latitude-1.png | 4.00 Kbytes | kent_turbo | 2008/04/03 17:55 |
| Work in progress. | |||
Sunday 06 April, 2008
[ kent_turbo @ 00:33 ] Aftermath
This was a triumph, even if my game didn't make it. Somehow, I spent so much time developing "engine", that I had only few hours to make a game with it, and of course I failed. There's a maze, and turrets that fire lasers at you, and you can move around, but despite coding to the last minute, I was unable to get actual gameplay in.
Also, albeit registering solo entry, my friends hopped in midway and helped me to handle drawing and music.
Saturday 05 April, 2008
[ kent_turbo @ 23:58 ] Final upload MD5
0334183ab22d11a5fb5fadf29faa282c
Thursday 03 April, 2008
[ kent_turbo @ 19:16 ] Bit's and pieces.
Finally I made myself to write a first diary entry.
The game is progressing, although if not as fast as I'd like it to, I'm way beyond schedule, and I drop out things as time goes by. So far, graphics was the most challenging things to do, way beyond generating levels or coding physics or game logic.
And I'm definetly getting a vacation for the next pyweek, oh yes.
