PyWeek - grdshch - feedback

Fun Prod Inno Disq N/W Comments
3 3 4

A simple yet effective idea. Fun but hard.

1 2 3

Trickier than you'd think

2 2 2

Needed some sort of feedback about where one was aiming other than
wasting a bullet, especially as the game didn't hide the mouse pointer,
but aiming didn't match up with the pointer either.

3 2 3

I had no idea about Pushkin until now, and it seems my fate in the game was the same as his.

Your AI is a tricky one I say.

3 2 3

Short but fun. Link to the theme a bit tenuous.

3 2 3

Placing the game into a historical context worked well. I loved the blam bubbles.

2 3 2

2 2 3

no sound

3 3 4

Interesting backstory. ;-)

2 3 2

to unpredicable

3 4 3

Good game and well done. Works well. It lacked Sound on my system. Using both keyboard and the mouse can be a cumbersome experience.

3 4 3

nice historical setting

3 2 4

A fun game, but a bit lacking in the art and music department. The AI is nice and difficult, good
job on that. All in all, a fun game.

1 3 3 yes

Did not follow the theme of the challenge

2 2 3

It is too hard. It needs to be less demanding at the start. Mechanics are fun but I need better graphical distinction between background and moving objects.

3 3 3

Not bad, a bit too slow-paced. Those are some really slow-moving bullets.

3 2 4

The game gets so complex soon that luck becomes an important factor, felt a little helpless. Still it's kind of fun.

2 2 2

.

3 4 3

Well the game worked and the menus were very well polished, a bit challenging though

1 1 1

What is the link with nine times ?

It's very slow on ASUS T91MT

3 3 3

Simple, but well implemented.

1 1 1

dull

3 2 2

Sprite motion was kinda wonky... i kept seeing the sprite jerk back and forth from the next to previous frame when I moved my guy around, so that detracted from the fun.

1 1 1

1 1 2

- Something is badly wrong, I get a lot of flickering and ghosting while moving. - Bullets seem to bounce around forever and create a severe health hazard.