PyWeek - Gladlassian
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|gradlassians-0.0.1.tar.gz — final||7.53 Mbytes||pufuwozu||2011/09/18 22:44|
|Final Linux/Mac/source version|
|gradlassians-windows-0.0.1.zip — final||9.86 Mbytes||pufuwozu||2011/09/18 00:27|
|Final Windows version|
|pyweek13-blog-day-8.png||40.89 Kbytes||pufuwozu||2011/09/17 22:55|
|Screenshot of final game!|
|pyweek13-blog-day-6.png||28.93 Kbytes||pufuwozu||2011/09/16 12:33|
|Night of day 6 for blog post|
|pyweek13-blog-day-4.png||28.62 Kbytes||pufuwozu||2011/09/13 22:39|
|Morning of day 4 for blog post|
|pyweek13-blog-day-3.png||22.19 Kbytes||pufuwozu||2011/09/12 22:42|
|Morning of day 3 for blog post|
Sunday 18 September, 2011
[ pufuwozu @ 00:44 ] Finale
Thanks everyone for the fun time!
We spent almost all of yesterday putting the final touches on the game. Tweaking balance took a very long time. I think we did pretty well, though.
I've uploaded a video of our final game to YouTube.
If you're on Linux or Mac, download the source distribution and read the README.
If you're on Windows, download the binary.
Make sure you rate us!
Friday 16 September, 2011
[ pufuwozu @ 12:37 ] Night #6
Second last day. We have:
Tomorrow is Saturday so we're going to get together and try to finish the game off. Wish us luck!
Tuesday 13 September, 2011
[ pufuwozu @ 22:46 ] Day #3
Day #3 and we have:
Hopefully by night #4:
Wish us luck!
Monday 12 September, 2011
[ pufuwozu @ 22:54 ] Day #1 and #2
Today is the morning of day #3. I thought I'd quickly write about the first 2 days.
Day #1 - Sunday
We're a team of co-workers at Atlassian. Sunday was our weekend so we were all pretty busy with other things. Shortly after the theme announcement (10am), I committed a "Hello World" Pyglet app to our repository so that we had a place to start from.
The rest of the day was just writing some ideas on our internal wiki.
Day #2 - Monday
Some of us got together on Monday night to talk about ideas. We decided on creating a tower defence game but the enemies are based on genetic algorithms.
Enemies will have 3 attributes:
Towers will be able to attack different amounts of each attribute. The fitness function will be how far the enemy gets.
We think that this will challenge that player to try and balance their tower defence strategy while also trying to attack the enemies in the best way.
I got home and started writing a bit of the rendering and game loop code. This is what I have as of this morning:
(Accidentally posted this as a Message rather than a Team Diary Entry - woops)