PyWeek - Felonious Heroes - feedback

Fun Prod Inno Disq N/W Comments
1 1 1 yes

Really sorry ... tcod problems. Luckily my points won't count. Hope to play it sometime! Many thanks!

4 3 3

Chock full of retro-flavor!

3 3 3

Nethacky fun. Liked the line of site stuff. Gave me flashbacks of Kroz games in the 80s. There was no key bound to move left at first..

1 2 2

I don't like ascii games like this, I can't get my head around what things are supposed to be. Plus I didn't really know what was going on. Nice colour gradients though.

3 3 3

I quite appreciated the retro feel of the game and the effort put into coloring and animating the ASCII graphics. My one gripe is that the fog-of-war interferes with strategizing -- often one isn't able to see what other robots might interfere with ones movements which leads to a lot of pointless death the first time through a level.

4 3 4

I liked the roguelike / robots crossover, although the robots did not quite follow the robots laws of robotics. ;) The limited vision and dark palette were a bit annoying.

3 2 3

Interesting idea, but not enough is done with it. The lack of source for the python c-module was an annoyance.

1 3 3 yes

(sorry, 64 bit isn't supported =( )

I tried to compile the necessary dependencies, and quickly ran into "Fun: Not at all"

4 5 5

very nicely done - love it! :D

4 3 3

For some strange reason there was no keybinding for move_left, but userinput.conf was very easy to change. Moving around to make the bots run into each other gets tedious after a while (probably because I've never really played roguelikes), but the story elements and the nicely built dungeons make up for that. I like the shaded ASCII-graphics, but a little bit of sound and music would have been nice.

4 2 4

Whew, that game required a lot of thought and patience! I think I probably unintentionally
"cheated" by playing it out of order. I defeated Screwloose and got the master key before
getting any other keys. It was a lot of work but in the end it wasn't too bad. Then when I got to the
next level I just walked around the edge and exited. I didn't see anything on that level, and I
never found the staff or learned any spells or anything. I don't know, though, maybe I did it
right, in which case it was kind of weird. I'd like to go through and play it again, but it took so
long the first time, and there's no save game as far as I can tell, and I've got other games to
rate. It was kind of frustrating when the game update didn't keep up with the controls. I think
if you press a key before the next frame is rendered, it should be ignored. I didn't like it when
Wiz kept walking into a power line even after I'd stopped pressing up.

4 3 3

I'm a sucker for roguelikes, but I'm not a big fan of the "crash robots into each other" genre and
the two kind of cancel each other out. Despite an irritating bug (dropping a key on a door, which
renders it ungettable), I made it to the end and escaped without killing the big nasty guy. I
spent a bunch of time trying to make the game work on Mac OS. The way it had been compiled required
some underhanded machinations to convince dyld to load the required libraries. I'm not going
to mark it down for that, because I'm the kind of person who kind of enjoys figuring out how to do
such things, but I suspect there will be a lot of DNW ratings because of it.

3 3 3

Roguelikes for the win!

2 2 3

Constantly being sent back to the beginning is very tedious.

2 4 3

Presentation was good including some nice effects using the text-based presentation. I'm afraid I didn't enjoy the gameplay, though: I didn't have enough of an idea how the robots would act outside of the simplest cases (it doesn't work the same as the robots game I'm sure you've played before) and so couldn't figure out how to solve each puzzle except for running around hoping to get lucky. It would have really helped to have some more introductory puzzles to make sure the player understands some of the tricks needed: the first level was useful in this regard, then I got through the second defeating only one pair of robots (and that by accident) and felt entirely lost in the third.

5 5 5

Linux32: half working... I need to add libtcon.so to LD_LIBRARY_PATH by hand. But game is really good.

1 1 1 yes

Did not work. 64bit environment.