PyWeek - Evil Mr Henry

This is a solo entry by evilmrhenry.
End of day 3
Ratings (show detail)
Fun: 2.9
Production: 2.9
Innovation: 2.4
Respondents: 27
Files: Uploader Date
killer-robots0.10.tar.gz — final 105.20 Kbytes 2006/04/01 18:46
Final Version
evilmrhenry_screen3.jpg 81.76 Kbytes 2006/03/28 07:10
End of day 3
robots_screen1.jpg 80.32 Kbytes 2006/03/26 08:03
End of day 1

Saturday 01 April, 2006

[ evilmrhenry @ 18:49 ] Final Version

I've uploaded the final version.

By the way, for a "do-it-yourself" April Fools joke, open up gameloop.py, go to line 142, and change 750 to 7500

What does this do? I'll let you figure it out.

Tuesday 28 March, 2006

[ evilmrhenry @ 07:03 ] End of day 3

This is an actual game now. New this day are the enemies, the cool explosions, your score, and metal. Metal is actually useless until I get the uprade screen done, (ETA: Tuesday) but the game is actually playable.
Version 0.03

Monday 27 March, 2006

[ evilmrhenry @ 20:10 ] End of day 2

Real life interfered, so I wasn't able to get much done. Still, you can now fire, and destroy rock/trees. You can also lose the game, via running out of water or wood.
Version 0.02

Sunday 26 March, 2006

[ evilmrhenry @ 08:14 ] End of Day 1

Well, I've got a title:
Killer Steam-Powered Robots from Dimension X

I've got the interface and colision-detection working, but no real game yet. Still, you can run around and bump into rocks.
Version 0.01

[ evilmrhenry @ 02:21 ] It's over here...

As with last year, I'm putting diary entries over here:
http://www.emhsoft.net/pyweek2/
(Oddly, links don't appear to be working over here.)