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Friday 25 April, 2008[ abachman @ 18:37 ] "gather" update and postmortemWow, I'm honored and humbled by the responses to "gather". I had fun and will be back for sure. The pyweek upload system is giving me trouble, so if you want the most recent versions of the game (the post-pyweek release) at my personal site. There really aren't many changes. I fixed the level-end crash bug and added survival mode and a conversion animation so the moment of conversion is a little more obvious. On with the postmortem... What I think went right:
What needs improvement:
All in all, I enjoyed it making and playing the game, and I'm glad some other folks did too. I hope to do a small set of tutorials while pulling the game apart and re-writing most of it. At this point I can't imagine adding features without coming at it fresh. I think there's potential here, but I don't envision turning this into a power-up heavy 2D action shooter. I like the design constraints of a five-minute casual shooter, so I think whatever changes, it'll still be pretty much the same game. Huge thanks to Richard and everyone else involved for keeping pyweek rolling, I look forward to 7! Saturday 05 April, 2008[ abachman @ 16:49 ] done, checked in, time to make the coffee.I'm super intimidated by the work of some folks here, but 'tis all in good fun and I made a game I like, so there :) It's not everything I hoped, a lot of laziness went into making this one (the good kind). No hand created art, no self recorded sound, just a lot of bleary eyed coding sessions trying to make eight direction geometry work in a trigonometry world. It's fun enough that I come back and play it, and my QA team (three-year old son) agrees that it's a "good game daddy". Top-down 2D shooter with a twist. Think Asteroids, except the asteroids shoot back. Better soundtrack, too. Good luck to all, I look forward to playing every game (even the DNFs) once I've had enough sleep and/or coffee to be rational. Next time: a team (perhaps); better adherence to the "eugman challenge" or equivalent constraint subcategory; start with gameplay, finish with graphics; and actually write a few warmup games before the week begins. Anyone interested in a little Ludum Dare? Tuesday 11 March, 2008[ abachman @ 17:04 ] Energized: The Game (is not a name that any other game uses)This is my first entry to PyWeek and really (what I hope will be) my first complete game. You have to start somewhere... I'll probably be hosting the code somewhere at code.google.com or through a bzr repository on my site (adambachman.org). My development platform is an Ubuntu box with a 1 GHz AMD proc and 256MB of ram, so I plan to run light and fast. Here's to hoping... EDIT: I wasn't aware this would be posted to the main pyweek feed. Feel free to ignore it. |
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