PyWeek - Carbon Based Lifeform - feedback

Fun Prod Inno Disq N/W Comments
1 1 2

Not playable yet :/

2 3 3

Looked to be a promising idea, but the lack of lack gameplay is a factor.

4 4 4

A great idea, and fun to play with as it is. I would like to play a finished version someday :-).

2 2 3

the "shift" close the window

2 3 2

Cool start. Tell the PyPI community they're not allowed to interfere with PyWeek. :)

2 4 2

I very much liked the graphics style but thought that playing the game was a but buggy and unfinished but seeing that you said that it was unfinished this is about right.

1 2 1

looks rather unfinished
shift crashes the game (key 'shooting' is missing or similar)

2 2 2

Looks like it would have been (will be?) fun.

1 2 2

Game crashed after hitting right shift. Some of the options were dead ends.

3 2 4

Looks like it would be fun! Wish you were able to have completed this!

2 3 3

I guess it would have been a great game if it was finished. Or half-finished. The stickmen and -women are cute, though. ;-)

2 2 4

I would have liked to play this game with a little better graphics... I guess there was a lack of time, but I had this feeling after playing the game.

1 3 2

Looks like this could be cool. It took me a while to figure out that I needed to press the letter E to perform actions. Seems to crash a lot.

2 2 2

i keep dying what ever i do :(

2 3 3

Interesting art style, looks crude at first but has a kind of xkcd-like charm to it. Shows promise -- I would give it a higher fun score if more of the game were implemented.

2 2 2

Wish you could have finished! Maybe it was too ambitious an idea? There was no indication
within the game of the branching paths you had in mind, the only reason I know about it is because
of your diary entry. What we saw was completely linear, no different from any ordinary game.

2 2 2

The gameplay was not intuitive.

When tried to use 'shift' key to shoot it gave the exception.

File "/home/senthil/Downloads/PyWeek-12-finals/cbl/cbl-0.0.3/cbl/actors.py", line 210, in update
image = self.images['shooting']
KeyError: 'shooting'

2 1 2

Now that I have your attention, I will write to you about the positives I saw in this game. The interactions and movements were snappy and pleasing. The smartly drawn characters and world seemed wedded with another. Perhaps more than a week was spent thinking about artwork? My tears were real for the man when he was gunned down outside of the apartment. And the sadness was two-fold: An uncaught Python Exception occurred, and the game was over.

3 2 3

A problem with the image cache caused crashes whenever I hit shift. I'd like to play this game when it's finished, though. :-)

1 2 1 yes

Pressing shift (even without a gun):

Traceback (most recent call last):
File "run_game.py", line 3, in <module>
cbl.__main__.main()
File "/home/sty/torrents/PyWeek-12-finals/cbl/cbl-0.0.3/cbl/__main__.py", line 24, in main
director.run(GameScene(m.Scene()))
File "/home/sty/torrents/PyWeek-12-finals/cbl/cbl-0.0.3/cocos/director.py", line 438, in run
event_loop.run()
File "/home/sty/torrents/PyWeek-12-finals/cbl/cbl-0.0.3/pyglet/app/base.py", line 133, in run
self._run_estimated()
File "/home/sty/torrents/PyWeek-12-finals/cbl/cbl-0.0.3/pyglet/app/base.py", line 161, in _run_estimated
timeout = self.idle()
File "/home/sty/torrents/PyWeek-12-finals/cbl/cbl-0.0.3/pyglet/app/base.py", line 271, in idle
redraw_all = self.clock.call_scheduled_functions(dt)
File "/home/sty/torrents/PyWeek-12-finals/cbl/cbl-0.0.3/pyglet/clock.py", line 301, in call_scheduled_functions
item.func(dt, *item.args, **item.kwargs)
File "/home/sty/torrents/PyWeek-12-finals/cbl/cbl-0.0.3/cbl/scene.py", line 137, in update
actor.update(dt, self)
File "/home/sty/torrents/PyWeek-12-finals/cbl/cbl-0.0.3/cbl/actors.py", line 210, in update
image = self.images['shooting']
KeyError: 'shooting'

5 5 5

1 1 1 yes

Controls did not function properly and the game crashed when some controls were pressed.

1 3 1

Game crashes when I push shift. I can't get past the second scene with the guys killing me. I wish you would have finished this more - it sounded like a fun idea.

3 2 3 yes

* As explained somewhere else, presing "shift" kills the game, with a trace ending as follows:
File "/.../cbl/clock.py", line 301, in call_scheduled_functions
item.func(dt, *item.args, **item.kwargs)
File "/.../cbl/scene.py", line 137, in update
actor.update(dt, self)
File "/.../cbl/actors.py", line 210, in update
image = self.images['shooting']
KeyError: 'shooting'

* Passing the first group of enemies, the game crashes with:
Traceback (most recent call last):
File "run_game.py", line 3, in <module>
cbl.__main__.main()
File "/.../cbl/__main__.py", line 24, in main
director.run(GameScene(m.Scene()))
File "/.../cocos/director.py", line 438, in run
event_loop.run()
File "/.../pyglet/app/base.py", line 133, in run
self._run_estimated()
File "/.../pyglet/app/base.py", line 161, in _run_estimated
timeout = self.idle()
File "/.../pyglet/app/base.py", line 271, in idle
redraw_all = self.clock.call_scheduled_functions(dt)
File "/.../pyglet/clock.py", line 301, in call_scheduled_functions
item.func(dt, *item.args, **item.kwargs)
File "/.../cbl/scene.py", line 139, in update
self.scroller.set_focus(*self.actors['player'].sprite.get_rect().midbottom)
KeyError: 'player'

* The game looked interesting, but I guess monitoring all pyweek during the contest an answering questions didn't help :)