PyWeek - allefant7 - feedback

Fun Prod Inno Disq N/W Comments
1 1 1 yes

Did not work because of unpack, apparently it requires a string argument of length 4?

2 2 2

I'm sorry, but I think I failed to understand this game. I tried to play with the mouse and I
couldn't stop it from going crazy. I had more luck with the keyboard, but still, it was hard to
hit the tachyons with having to point up and down. The sound was annoying to the point I had to
remove my headphones. It didn't catch my interest long enough to understand what you did with
the string theme. I liked the LHC theme though, I just wasn't able to understand the game,
sorry. (After reading your post I understood what you did with the string theme, and the idea is
good. Still, I didn't understand it in the game and didn't seem to affect the game much, maybe
you should have made it clearer?)

2 4 4

It was quite hard to control. That's my only real compliant.

1 1 1 yes

Sorry, couldn't get it to work - got an error in mesh.py - struct.error - unpack requires a string argument of length 4

3 3 3 yes

Mac OSX 10.4.11, Python 2.5, Pygame 1.8.1. Fails on startup after window creation with this
error:

Fatal Python error: (pygame parachute) Segmentation Fault Abort trap

Sorry I didn't get to play it, the game sounds really cool!

1 1 1 yes

crashes at startup in winXp, python 2.4.3 . Traceback: ... File
"D:\pygames\pyweek7\allefant7-1.0\gamelib\mesh.py", line 61, in getf def getf(f):
return struct.unpack(" struct.error: unpack str size does not match format. Also I see that
load_meshes() opens the file without explicit 'rb'. That will break in windows?

3 3 3 yes

Traceback (most recent call last):
File "run_game.py", line 4, in <module>
main.main()
File "/home/ors/uthcode/trunk/python/pyweek/allefant7-1.0/gamelib/main.py", line 73, in main
m.init()
File "/home/ors/uthcode/trunk/python/pyweek/allefant7-1.0/gamelib/main.py", line 16, in init
pygame.display.set_mode((w, h), pygame.OPENGL | pygame.DOUBLEBUF)
pygame.error: Couldn't find matching GLX visual

<b> Is there anything I can do, to try this game? </b>

1 1 1 yes

<pre>
Z:\Torrents\PyWeek-7-finals\allefant7\allefant7-1.0>python run_game.py
Traceback (most recent call last):
File "run_game.py", line 4, in <module>
main.main()
File "Z:\Torrents\PyWeek-7-finals\allefant7\allefant7-1.0\gamelib\main.py", line 74, in main
game.game.init()
File "Z:\Torrents\PyWeek-7-finals\allefant7\allefant7-1.0\gamelib\game.py", line 37, in init
lambda x, y, z: (x * 16, y * 16, z * 16))
File "Z:\Torrents\PyWeek-7-finals\allefant7\allefant7-1.0\gamelib\mesh.py", line 83, in load_meshes
nx = getf(f)
File "Z:\Torrents\PyWeek-7-finals\allefant7\allefant7-1.0\gamelib\mesh.py", line 61, in getf
def getf(f): return struct.unpack("<f", f.read(4))[0]
File "D:\python\Python2.5\lib\struct.py", line 87, in unpack
return o.unpack(s)
struct.error: unpack requires a string argument of length 4
</pre>

1 1 1 yes

Traceback (most recent call last):
File "C:\misc\pyweek7\allefant7-1.0\run_game.py", line 4, in <module>
main.main()
File "C:\misc\pyweek7\allefant7-1.0\gamelib\main.py", line 74, in main
game.game.init()
File "C:\misc\pyweek7\allefant7-1.0\gamelib\game.py", line 37, in init
lambda x, y, z: (x * 16, y * 16, z * 16))
File "C:\misc\pyweek7\allefant7-1.0\gamelib\mesh.py", line 83, in load_meshes
nx = getf(f)
File "C:\misc\pyweek7\allefant7-1.0\gamelib\mesh.py", line 61, in getf
def getf(f): return struct.unpack("<f", f.read(4))[0]
File "C:\Python25\lib\struct.py", line 87, in unpack
return o.unpack(s)
struct.error: unpack requires a string argument of length 4

2 3 4

The controls were *very* frustrating. I gave up trying with the mouse very early on. It definitely needs an "invert axis" option. I liked being able to jump around in space.

3 4 3

3d graphics were nice. hard to control, option to swap Y axis and different style of mouse control would have helped. i never even cleared the first level.

3 3 4

Physics seem a bit flaky and make the game harder than it should be. But the idea is quite neat.

2 3 3

couldn't really get into this game. I liked the tachyon-physics story to go with it though

1 1 1 yes

Crashed due to load meshes...

1 1 1 yes

Did not work for me.. load_mesh crashed it.

3 4 5

Technically, this is great. I really love the physics of it. The graphics are great too. It's a mixture of real 3D and isometric feel. Good job!

2 2 4

<p>The controls lack a bit of tuning; some autostabilization would be nice, it is very easy to fall (specially using the mouse). It is also a bit hard to know if you are aimig too high or too low.

<p>The concept is nice, and I liked the humour and LHC silly references.

4 4 3

It's a shame you didn't have time to tweak it because it's a little hard to start off with. I got
the hang of it in the end though and it's pretty cool :)

1 1 1 yes

Error message is "ygame.error: Couldn't find matching GLX visual"

1 1 1

facundo@pomcat:~/pyw7/allefant7/allefant7-1.0$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 4, in <module>
main.main()
File "/home/facundo/pyw7/allefant7/allefant7-1.0/gamelib/main.py", line 73, in main
m.init()
File "/home/facundo/pyw7/allefant7/allefant7-1.0/gamelib/main.py", line 16, in init
pygame.display.set_mode((w, h), pygame.OPENGL | pygame.DOUBLEBUF)
pygame.error: Couldn't find matching GLX visual

2 3 3

i like the idea of the string being the power source. but the game was too hard and i didnt have much fun (or i am too bad). i tried a lot to get to level 2 and then just quit. the 3d aiming didnt really work for me.

3 4 4

Kinda hard to control - but then maybe that's because my video card is sub-par and the low frame rate was messing everything up.

3 3 4

Nice game. One thing though; when I fail a level it gets rather annoying having to start all the way back at the start.

2 3 3

Pretty hard game but I've found boring shooting at sparks.

1 3 4

I enjoyed the general look and feel of the game. Unfortunately the controls were very awkward and I ended up spinning up into the air and losing over and over again. I will come back to this game possibly and try again.

2 2 4

A menu would be nice and a better explanation.
You didn't remember that some people use inverted mouse for games!

2 2 2 yes

It's not theme related

1 3 3

Controls were a beast. Probably wouldn't have been as bad if you didn't need to control pitch in addition to yaw. Must be the broken physics that you refer to.

1 1 1 yes

Sorry, but it would not run.<br>
<pre>
Traceback (most recent call last):
File "run_game.pyw", line 4, in <module>
main.main()
File "C:\Users\saluk\Downloads\pyweek7games\allefant7-1.0\gamelib\main.py", line 74, in main
game.game.init()
File "C:\Users\saluk\Downloads\pyweek7games\allefant7-1.0\gamelib\game.py", line 37, in init
lambda x, y, z: (x * 16, y * 16, z * 16))
File "C:\Users\saluk\Downloads\pyweek7games\allefant7-1.0\gamelib\mesh.py", line 83, in load_meshes
nx = getf(f)
File "C:\Users\saluk\Downloads\pyweek7games\allefant7-1.0\gamelib\mesh.py", line 61, in getf
def getf(f): return struct.unpack("<f", f.read(4))[0]
File "C:\Python25\lib\struct.py", line 87, in unpack
return o.unpack(s)
struct.error: unpack requires a string argument of length 4
</pre>

1 1 1 yes

pythonw run_game.py
Fatal Python error: (pygame parachute) Segmentation Fault

1 1 1 yes

Failed on start with:

Fatal Python error: (pygame parachute) Segmentation Fault
Abort trap

1 1 1 yes

Fatal Python error: (pygame parachute) Segmentation Fault
Abort trap

* OS X 10.5.2
* Pygame 1.8.1
* Python 2.5.2
* OpenGL 3.0.0b5

2 3 4

too hard :(

2 4 4

I suck at this game! I won't hold that against it for innovation and production, and maybe stage 2 is more fun but I have little chance of getting there.

It's nice to see the allephant here again, though.

3 3 3

Graphics were cool, and the feel of the game was nice. The controls however were a bit too funky for my taste. I was stuck on level 1 for about 10 minutes, and then I gave up on level 3.