PyWeek - CAN'TDECIDE(CD) - feedback

Fun Prod Inno Disq N/W Comments
3 3 3

Although there were a few programming bugs here and there, the game was good. Making nine levels with different graphics each must have taken time. I didn't know how to beat the first boss until I found out about the cloaking feature, which was a nice addition for a little strategy. While I like the variety of graphics, the game could have used more variety in enemy patterns since some of the fun lies in learning their patterns to avoid them, which I believe wouldn't have taken much time to do, particularly between different levels. Anyway, nice work.

2 3 3

theme?

2 4 3

Decent looking scrolling arcade-shooter style game. Game didn't seem well balanced, though.

2 3 2

Got stuck on the level one boss, he vanished leaving me on my own. The bullet-storm is insane :)

2 2 1

It's a bit too sudden, it needs some transitions.

3 3 3

Nice little shooter.

3 3 2

I think the enemy behavior could be tweaked a bit to make the gameplay more fair. As it is, I seem to keep finding myself trying to move across a screen, every inch of which is covered by bullets. You literally can't avoid them, because they aren't any gaps anywhere. Similarly, the boss battle is frustrating since the only way to actually attack the boss is to be directly in its line of fire, which is again an unending stream of bullets.

The check for psyco in main.py does not work as intended since you also import psyco in the function.py and classes.py modules. I had to comment out these lines in order to be able to play the game.

1 1 1 yes

Traceback:

No psyco, Game will play slower
there is no soundcard
Traceback (most recent call last):
File "run_game.py", line 1, in <module>
import data
File "/home/jumar/Test/pyweek/Midnight Flight/data/__init__.py", line 1, in <module>
import main
File "/home/jumar/Test/pyweek/Midnight Flight/data/main.py", line 24, in <module>
from function import *
File "/home/jumar/Test/pyweek/Midnight Flight/data/function.py", line 6, in <module>
import psyco
ImportError: No module named psyco

#######################################################################

And when trying to build psyco:

c/codegen.h:15: error: #error "-----------------------------------------------------"
c/codegen.h:16: error: #error "Sorry, non-32-bit platforms are not supported at all."
c/codegen.h:17: error: #error "You may try with a Python compiled in 32-bit "
c/codegen.h:18: error: #error "compatibility mode. Note that Psyco will probably "
c/codegen.h:19: error: #error "never support non-32-bit platforms, as it is no "
c/codegen.h:20: error: #error "longer actively developed. Instead, the PyPy group "
c/codegen.h:21: error: #error "plans to replace it with a more flexible and easily "
c/codegen.h:22: error: #error "retargettable Psyco-for-PyPy during the year 2006. "
c/codegen.h:23: error: #error "See http://codespeak.net/pypy/ "
c/codegen.h:24: error: #error "-----------------------------------------------------"

2 3 1

A straightforward shmup, competently executed.

3 3 2

It's pretty good, but sound effects and music are sorely missing. It would definitely make a cool game with some audio, but this version is "just some 2d shooter".

2 3 3

With some sound effects this would have had a much higher production and fun score!

1 1 1 yes

ImportError: No module named psyco

2 3 2

Hi. My play didn't last long enough to get any real fun going, or see more than a tiny bit of the game. I would have been grateful for a nub setting, wimp, gimp, milktoast, whatever, I would have picked it to play this. Too many bullets, I couldn't dodge 'em if I was 20 years younger. I'd like to see a somewhat calmer release. Please announce if you do so. :)

4 2 1

Was kinda fun, actually! Good work.

1 2 1

what a waste of your time and mine

4 4 2

Nicely produced. Some minor bugs and lack of sound kept me from giving a five for production. Fun to play. Would have been nice to be able to continue from the start of the level on died on.

3 2 1

This game definetely needs musics and/or sounds. And accroding to me this kind of games should have more particles going around the screen, exploding, making a mess.
ps: check on your code when you blit images, I can see one frame of every object in the topleft corner of the screen.

2 3 2

I like the idea of unlocking the ships you beat, but it didn't happen! I got to level 4 and when I started again there was only the Peace Keeper to be selected! The game slowed way, way down for me at the end of levels, even when there weren't that many enemies on the screen.

3 3 2

I never managed to get past the first level.

1 3 2

Too hard. About 5000 bullets per second fly at me, filling whole screen, impossible to dodge.

1 1 1