PyWeek - The Pythons - feedback

Fun 3 Prod 3 Inno 3

Tee

A little bit hard to judge this playing single player, but this is pretty cool.

Fun 2 Prod 2 Inno 3

DR0ID

Seems a bit unfinished.

Did not work

Phantasma

The London file was functioning until it tried to open the window
Got an error at line 42 on main.py

bg_resized = p.transform.scale(bg_original, (RES*2, RES*1.1))
TypeError: integer argument expected, got float

I tried selecting the weapon in both numbers as well as typing the whole string. Never reached the game window unfortunately.

Would've been interesting to see the sprite blocks duke it out on the subway but sadly it never happened :(

The True Final Submission also unfortunately suffered similar issues
Got an error at line 126 on main.py
PLAY_BUTTON = ...do I need to type all this?
TypeError: integer argument expected, got float

Fun 1 Prod 2 Inno 2

Pykemon010

The game seems pretty unfinished, there's also no real win goal, plus it only really works if you have another person to play with, which I did but even then there wasn't much to do.

Fun 2 Prod 2 Inno 2

Cosmologicon

I really appreciate you all posting so many diary entries. It's cool to see the process and to get some ideas about what you had in mind. I definitely know what it's like to try to refactor some disorganized code and not have it work out. Obviously the game is pretty incomplete but it's still interesting. I like the dynamic background.

Did not work

bush22

No readme, images not loading, game not finished.

Fun 2 Prod 2 Inno 4

_dawka_

I saw the graphics in the game files, but you didn't include them in the game. Also, i think that health should be displayed on a health bar, not in logs. And also attack works only if you are in a specific distance from the other player. If youre colser it doesn't work

Fun 4 Prod 3 Inno 3

coffee

Goofy little game. I tried it out with a buddy and we got a few laughs out of it. Very simplistic graphics but still fun. I also really like how snappy the movement feels.

Fun 3 Prod 3 Inno 3

mit-mit

Well done on completing your first jam and making a working game! The menu systems were pretty thorough, and the concept was fairly fun: I found that the characters move so fast that it's pretty much impossible to hit the otehr person? Or perhaps it's hard to tell if you are actually landing any hits without sound or some sort of indication of each attacks hit box? I really liked the train that flies in and out in the background, very nice visual touch. Good work!

Did not work

mr_matho

The idea has merit, but wasn't really playable. "Player 1 wins" written out to the console was the only indication the game was over, and then the weapon stopped working.