PyWeek - Tee-py15
AwardsRatings (show detail)Fun: 4.1 Production: 3.8 Innovation: 3.9 5% respondents marked the game as not working. Respondents: 18 |
| Files: | Uploader | Date | |
|---|---|---|---|
| Walkway.zip — final | 1.88 Mbytes | Tee | 2012/09/15 23:50 |
| Walkway. Final entry. | |||
| Walkway-ss.png | 181.56 Kbytes | Tee | 2012/09/15 23:40 |
| Screenshot of Walkway | |||
Monday 01 October, 2012
[ Tee @ 03:58 ] This was unexpected...
So I just remembered the Pyweek judging was over and I momentarily stepped off from my day-to-day craziness to see how things went. Wow. I was very surprised to see my game on top. I guess I should definitely try going minimal more often.
I expected to get a lot of people saying it was hard, since it's complicated to calibrate a puzzle game when you know the solution, and I thought they looked hard. I'm happy to see that didn't happen. I'm really glad you guys enjoyed it. Now I'm even tempted to port it to mobile (though I don't expect to have much free time any time soon, not this year at least :( ).
Thanks for all the comments! Sorry for the lack of saving: I didn't have time to implement it, but I think you'd agree with me that having a reasonable amount levels is more important that saving. :)
Ok, back to my crazy routine. Thanks a lot everyone!
Sunday 16 September, 2012
[ Tee @ 13:51 ] Walkway: Postmortem
Fortunately, I was able to spare a day (not without some sacrifice). I don't want to lose my Pyweek streak after all. :) So I figured I would make something very small and minimal for a day. I felt making a puzzle with a minimal mechanic would be interesting. The tie to the theme might be a little hard to see: it's about constructing a "one way" path. The rules are fairly simple: you should pass through every yellow node and cross twice every orange node, and you cannot cross yourself except on orange nodes.
I think this game turned out more interesting than I was expecting. When I started this morning, I thought this mechanic was too shallow to generate hard puzzles. Thankfully, I was wrong. It may not be deep, but it's also not too shallow.
I hope it's not too hard though. I haven't had anyone else playtest it and it's really hard to calibrate a puzzle by yourself (since you know the answer already :)). If you manage to finish it (or not), please let me know. If you find it's too easy, add GOOD_LUCK to the list of levels at the end of level.py and good luck. :)
It was quite a nice experience to do something with a small scope this time. I guess I should try this more often.
Anyway, once again, congratulations to everyone who finished and thanks to Richard for hosting yet another Pyweek. I'm fairly sure I won't have time to judge your games, unfortunately. :(
See you all next Pyweek!
