PyWeek - Team Quicksilver - feedback

Fun Prod Inno Disq N/W Comments
3 4 3

Had fun, though the gameplay lacked a bit, perhaps in the enemy AI, or something. I like the idea, but sometimes felt a bit without control

3 4 4

Kinda ok. Lots to take in in the tutorial screens.

3 4 3

Impressive isometrics, but it was hard to tell if you won or lost.

3 5 3

Nice game. The game also crashed me one time:
TeamQuicksilver1.25/lib/modules/elements.py", line 23, in random_pos
return a.pos
AttributeError: 'locustSwarm' object has no attribute 'pos'

3 4 4

Neat idea!
I found it a little frustrating that you need to harvest so quickly after a crop is done growing before it disappears.
The in-game instructions seem a little disorganized.

Regardless, good job on the game! It is fun to watch the plants grow.

2 3 4

Seems to be to me that most of the options are redundant. Spamming four-leaf clovers seems to win every time. More expensive plants take too long to grow.

2 5 3

The game has nice graphics and sound but just isn't much fun

3 4 3

Nice startegy, interesting idea.

2 3 3

4 4 4

Nicely done, and quite fun! It would be better if games lasted longer, though -- one tends to either win or lose rather quickly.

2 3 2

first game i see with an (sort of) AI(or is it?).
Why didn't you make the images and other game elements more polished?

3 4 4

A few bugs here and there, but a nice game nonetheless.

4 4 5

I think this is the most unique game this pyweek.

2 3 4

i can image this being a lot more fun versus humans or if the levels where tougher (or more...)

3 3 4

The AI's a little competitive, especially at first.

An interesting, different game.

4 4 4

Excellent idea, well executed. Sometimes the enemy stops doing stuff, though.

1 1 1 yes

Could not run on WinXP sp2, pygame 1.7, python 2.5 Error: The path specified for the files seems
to be wrong, it was searching for config.txt in root directory where it was in lib/data
directory.

3 4 4

Although it's not my kind of game, it's definitely well done!

3 3 4

I read the fixit-instructions and got the game to work, but it seemed like the timing was off, and the game still wasn't quite functional. It kept ending all of a sudden for me for no rational reason. This, I guess, it a reason to finish stuff well before the deadline.

The game does have potential, I'd like to try it again when everything is functional.

3 3 4

Neat game! I'm really impressed by the creativity of the game. The gameplay is interesting and feels decently balanced, though the computer player seems to play too fast. Still, I'm impressed that you were able to write AI for the game, and the animations and everything are really pretty. Keyboard shortcuts could help the gameplay go faster and less clunkily, but I'm not sure if you want it to be a speed algorithm-fest or not. The game is pretty cut-throat, and it's fun. Just when I was getting the hang of it, and sabotaged a particularly juicy crop of my opponents, I got this error:
File "/Users/clint/Desktop/pyweek-4-finals/TLP-2/TeamQuicksilver1.25/lib/modules/elements.py", line 392, in go_now
a=random_pos(player, self)
File "/Users/clint/Desktop/pyweek-4-finals/TLP-2/TeamQuicksilver1.25/lib/modules/elements.py", line 23, in random_pos
return a.pos
AttributeError: 'locustSwarm' object has no attribute 'pos'

Anyways, the game was still fun. Good job getting it into Pyweek!

BTW, I had trouble running it from run_game.py, and instead had to run it from main.py, though I'm sure you're aware of it by now.

2 4 4

This is a pretty neat game, although the balance and controls got in the way for me. It feels like there is too much clicking and not enough strategy, but that's just me.

3 3 3

Well, the game is kind of fun, and I like the theme, but the UI should be improved - first of all, keyboard shortcuts would be good, as the AI plays lightning-fast, and it's hard to keep up with the mouse-driven interface. Arrow keys could also be used for scrolling, and the playing field should be properly visible in the beginning of the game. The flower menu could also be ordered by price, and icons for the different flowers should be added. Oh, and make the couple of first missions a little easier. This is also just the sort of game that would benefit from a multiplayer option - the gameplay seems like it's built for player vs. player battles, not player vs. AI.

2 3 3

Kind of different... the game crashed on me at some point with the error: Traceback (most
recent call last): File "run_game.py", line 13, in ? main.main() File
"/Users/patrick/pyweek4/TeamQuicksilver1.25/lib/main.py", line 633, in main e.main()
File "/Users/patrick/pyweek4/TeamQuicksilver1.25/lib/main.py", line 55, in main
a=self.game(self.last_level) File
"/Users/patrick/pyweek4/TeamQuicksilver1.25/lib/main.py", line 597, in game
enemy.play(clock.get_time(), world, player) File
"/Users/patrick/pyweek4/TeamQuicksilver1.25/lib/modules/elements.py", line 427, in
play self.go_now(world, player) File
"/Users/patrick/pyweek4/TeamQuicksilver1.25/lib/modules/elements.py", line 392, in
go_now a=random_pos(player, self) File
"/Users/patrick/pyweek4/TeamQuicksilver1.25/lib/modules/elements.py", line 23, in
random_pos return a.pos AttributeError: 'locustSwarm' object has no attribute 'pos'

2 3 4

Team quicksilver, you need to slow down. Good game idea, but the game moved too quickly (at least on my machine). I can see potential though.

2 3 3

ugly menu screen! :)

2 5 4

Nice graphics and code style. Wish I liked it better but it's not my type of game.

4 4 4

Very well done.I The game needs a better in-game menu and some better AI, though.

3 3 3

Not a bad little game here, I wish you started with more money or the game would go longer or
something. It's kind of lightning rounds of growing plants. It's fun, I like the idea, and I had
some fun playing it. This is one game that I will keep on my hard drive for a while. I figured out
that I just needed to run main.py from the lib folder and the game worked at that point. The
skellington was a bit of a strange setup, IMHO, so I didn't mark you down for not getting that
working perfectly.