PyWeek - SwordOfAwesome - feedback

Fun Prod Inno Disq N/W Comments
3 3 3

interesting propulsion; lots of usability tweaks needed though; readme file missing

2 3 2

Works, but isn't really fun. The only remotely innovative thing was the controls.

3 3 3

She has no arms! This game is quite enjoyable, actually. I particularly like the unusual "shooting bullets to move and fly" thing.

2 2 3

Ok, you get kudos just for the sheer brazen irreverence with which you treat your supposed backstory in the intro text. The game falls rather flat, though: the spiders don't provide much opposition, and there's little variation in the tactics required to destroy each spider mound.

4 4 4

I found impossible to play with kbd, but using the joystick hats was playable.<br>

1 1 1 yes

<pre>
Traceback (most recent call last):
File "main.py", line 688, in <module>
controller = GameController.TwinSticks()
File "GameController.py", line 45, in __init__
self.axes = range( self.controller.get_numaxes() )
AttributeError: 'NoneType' object has no attribute 'get_numaxes'
</pre>

I don't have a joystick - is that a problem?

2 3 2

Didn't seem to be any objective. Using bullets instead of jumping was kind cool though, especially as it made raining death from above the default mode of attack:-)

3 2 1

Graphics are not very balanced; this game looks like a mash-up gone wrong. The huge amount of rockets is funny at first, but starts degrading the overall experience after about a minute.

Two-legged red spiders are awesome by the way!

3 2 3

after you die you get into a loop and you can't play again

2 2 2

Very incomplete package. =|

2 2 2

No way to win! Interesting idea.

2 2 2

2 2 2

Not sure what the point is - or how its connected to the theme

2 2 2

Good try. Needs music.

2 2 1

Nice story! I played the early "rough" version, and I can see it is much improved from that. The controls are quite usable even though their are very unusual.

2 2 3

Using weapon fire for propulsion is an interesting idea. But it's hard to get the hang of the controls when moving and shooting are conflated.<br>
The dominant strategy seems to be to keep flying and obliterating anything below you as a consequence.<br>
It would be nice if there were some way of destroying the bug spawning mounds. But fortunately the player seems to be immortal as a compensation. :-)<br>
Seems to crash after a while with "Event queue full".

3 3 3

I found the mechanic of using your shots to propel you surprisingly interesting. Not a great use of the theme.

3 3 3 yes

python main.py
Traceback (most recent call last):
File "main.py", line 934, in <module>
game.Loop()
File "main.py", line 846, in Loop
while( self.mode( events ) ):
File "main.py", line 903, in Playing
playerGroup.draw(screen)
File "/usr/lib/python2.5/site-packages/pygame/sprite.py", line 313, in draw
self.spritedict[spr] = surface_blit(spr.image, spr.rect)
AttributeError: 'GroupSingle' object has no attribute 'spritedict'

2 3 3 yes

wow, this is weird.

2 2 4

Runs too slow to be fun, and doesn't feel complete.

1 1 1 yes

Traceback (most recent call last):<br>
File "C:\Dokumente und Einstellungen\SYSTEM CORE\Desktop\pyweek8\Amytis03\Amyt
is03\main.py", line 688, in <module><br>
controller = GameController.TwinSticks()<br>
File "C:\Dokumente und Einstellungen\SYSTEM CORE\Desktop\pyweek8\Amytis03\Amyt
is03\GameController.py", line 45, in __init__<br>
self.axes = range( self.controller.get_numaxes() )<br>
AttributeError: 'NoneType' object has no attribute 'get_numaxes'<br>

3 2 4

Pretty fun. I noticed, though... She doesn't seem to have arms... ^^;