PyWeek - Sleight of Python - feedback

Fun Prod Inno Disq N/W Comments
1 2 4

too hard to do anything on it.

1 2 2

Good engine, game still missing. Very smooth scrolling and nice collisions.

1 2 2

unfinished game ?

1 1 2

-

2 1 3

Interesting idea... will you continue your work at this?

2 4 4

It's not much of a game, but it's still pretty nice just moving around. I like the graphics style and the game looks polished. And it looks like it woulda been a cool concept also for the game.

2 2 2

if you ever finish it, let me know, I'm curious :)

1 2 2

Neat engine, but not much game there yet.

1 2 2

Not quite sure what this was supposed to be!

2 4 3

No Readme.txt! You should've included euclid.py, it's not exactly a common Python module for
people to have. As you said, it's not complete. I would've liked to see the final game. This
looked quite promising. Good code for me to learn some Euclid/PyOpenGL tips from.

1 1 2

.

1 1 4

Hopefully you will turn this nice demo into a great game!

4 1 1 yes

theme? where's the theme?.

3 1 1 yes

cool idea! but wheres the theme?

1 2 2

Unfinished, obviously.

2 1 2

i managed to escape beyond the yellow line, out of the level (:
where was disappearance supposed to get into the game?
where is the readme saying euclid needs to be downloaded, what was supposed to be in the game, etc?
anyway - though the game is far from ready, your posts show that youv'e learnt a lot for the next pyweek

2 1 3

- Without top-level directory.
- You should include the euclid.py and README.txt

3 2 3

Obviously unfinished, but you have a very nice racetrack thing. The collision response could
use some work. Also, you probably should have bundled euclid.py. Now you need to make this into
a top down driving game.

2 2 3

Pretty amazing for only a 5.48kb zip :)

You just need to build a game around this cool idea. I like it.

Also, would be nice if the game was in its own directory within the zip file, so I can just extract it along with everyone else's games.

2 2 3

Clearly ran out of time. Valiant effort though.

2 3 4

Interesting idea, has potential.

<p>

The mouse control seemed rather jerky and unresponsive -- maybe it's meant to be that way, but if so, I found it more frustrating than challenging.

2 3 4

I would suggest including the euclid.py file in the future; tracking it down was a bit of a pain.

Also, include a readme.

As for the game, what you have is good, it's just not done.

2 2 1 yes

The game is very unfinished, and doesn't incorporate the theme.

1 2 3 yes

It's a working system with a wand colliding the walls. But do you call it a game?

Disappearing act has nothing to do with this game.

2 3 3

The graphics are nice and clean. The controls seemed to be very unresponsive. I think that
might be a performance problem on my end though, but you might still want to look into that.
There isn't really gameplay though apart from moving the wand around. This looks like it was
going to be a Kuru Kuru Kururin clone. There's really no gameplay here, and the theme is only
incorporated in the backstory. I encourage you to work on it though. It could be a fun game.

2 3 3 yes

Very nice, clean and smooth graphics. There's clearly no point (and no use of theme)? A readme
would've been nice too.