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Saturday 07 April, 2007[ SimRex @ 22:19 ] Finished, kind of...Well, I've posted my "final" version, along with a py2exe'd version and a basic level editor. Unfortunately, the latter didn't get much use, and the game only has 5 levels. Tuesday 03 April, 2007[ SimRex @ 21:54 ] End of Day 3It's the end of Day 3, and I've only One other improvement I'd really like to do, but know I won't have time, is to tart the graphics up a little. Some prettier platforms, a background and a couple of animated sprites for the player and the level exit would make a world of difference. That's what I'd have done with the remaining time if I had the chance. Sunday 01 April, 2007[ SimRex @ 22:40 ] Prototype!I've put together a very early prototype release of my game, please feel free to have a test and a poke around. The rope swinging and collision detection are essentially final (some tweaking to be done, and fixing any bugs that might crop up). Nothing else works yet, but I'm feeling quite happy with the fruits of Day 1 :) [ SimRex @ 10:00 ] Getting startedAfter a couple of hours contemplating, I've decided to make a platform game in which the goal is to get to the top of each screen. This will be accomplished by the use of ropes. |
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