PyWeek - Monthly Visitor - feedback

Fun Prod Inno Disq N/W Comments
1 1 1 yes

Did not work due to dependencies.

2 2 4

I really wanted to like this game, but it was just too frustrating to try to get anything done.
The low production score is because I had to resort to borrowing someone's Windows machine to
make the game run in the first place and when I managed to get it going there was a lot of jitter in
the audio and lag in the gameplay. Bacon segfaulted on my Mac and when I tried to build it from
source it wanted the whole of Xcode instead of just the command line tools. In general,
requiring magic binaries to make your game run isn't the best idea for pyweek.

4 3 4

The huge map, crafting system, and openness of this game are huge assets. You can play the game
any way you choose, which is a lot of fun and unexpected for a game made in a week. (I tried to be
noble and fence myself in, then went off and started mining, but eventually I gave in to the
darkness and just started eating all the villagers.) Unfortunately, the freedom is this game
is really undercut by the inability to save and come back to it. If it's an open world that YOU
control, you should be able to put it aside and return whenever you like; if you can't save, then
there should be some clear end to the game, or else it feels like you're doing it all for nothing.
Sound and graphics were cute but generic. There were a few minor technical issues with
movement.

1 1 1 yes

Bacon just don't seem to run on my machine, don't know why. Here's the log: 2013-09-21
16:14:07,390 - bacon - INFO - Writing log file at C:\pyWeek\others\bacon.log 2013-09-21
16:14:07,703 - bacon - INFO - Bacon 0.2.6 2013-09-21 16:14:08,015 - bacon - INFO - Window
content scale set to 1.000000 2013-09-21 16:14:09,953 - bacon - INFO - Windows 5.1.2600
Dodatek Service Pack 3 2013-09-21 16:14:09,953 - bacon - INFO - Architecture: x86 2013-09-21
16:14:09,953 - bacon - INFO - Number of processors: 2

1 1 1 yes

Linux.

4 4 4

Very nice. Had some problems with bacon dll's not being executable (windows with portable
python). Please add key movement (having to keep clicking the mouse is annoying) great
concept! :)

1 1 1 yes

I don't have OSX or windows so can't try the game unfortunately

1 1 1 yes

Im using linux mint 13

1 1 1 yes

I'm on Ubuntu, oh well!

5 5 4

Really enjoyable game. Graphics, sound and concept come well together.

1 1 1 yes

Not runnable on Linux, and when I tried it on a windows machine, it failed with 'The procedure
entry point _except_handler4_common could not be located in the dynamic link library
msvcrt.dll', which I failed to find a solution for.

1 1 1 yes

Doesn't work on my OS X or Linux system. OS X: Seg fault 11 Linux: 'platform not supported'
Please try to make games that are not locked to one platform.

1 1 1 yes

ImportError: Unsupported platform linux2

1 1 1 yes

ImportError: Unsupported platform linux2

1 1 1 yes

Did not run on the target platform.

1 1 1 yes

Shame you used Bacon game engine, I can't play your game (Linux here). It's OK to do that, this is
just for the record :)

4 4 4

A very nice complete game. You had a lot of elements in the game and the story, graphics and sound
all worked together to create a consistent theme and feel. I really like the twist of turning
into a weirwolf. That was both interesting as a twist and also was a cool game mechanic. Very
nicely done!

1 1 1 yes

Traceback (most recent call last): File "run_game.py", line 1, in import MonthlyVisitor
File "MonthlyVisitor-1.1/MonthlyVisitor.py", line 12, in import bacon File
"MonthlyVisitor-1.1/bacon/__init__.py", line 4, in from bacon.all import * File
"MonthlyVisitor-1.1/bacon/all.py", line 1, in from bacon.core import * File
"MonthlyVisitor-1.1/bacon/core.py", line 148, in lib = native.load(function_wrapper =
_error_wrapper) File "MonthlyVisitor-1.1/bacon/native.py", line 450, in load raise
ImportError('Unsupported platform %s' % sys.platform) ImportError: Unsupported
platform linux2

3 4 3

Impressive! It has a fantastic amount of content. Ultimately it still feels unfinished. What
is the goal here? Turning into a werewolf is really annoying. It's as if you're playing
Minecraft, but it pauses for 1 minute every 5 minutes. So of course the player wants to get cured
of it. But there's no indication if and how that is possible. After turning for the first time
you're without clothes. Also annoying because you're now exiled from civil society. It's
also not clear how to fix that. Stamina runs out fast too, so I'm dead before I could explore
much. The engine is nice for allowing such a rich simulation, although it's performance is
pretty bad. A game of 2D tiles should not have framerate issues on current hardware.