PyWeek - ROFL

Our game is a two-versus-two game, each player commanding his ship in an subspace (or asteroids) style, in a 2d-topdown infinite (or limited) space.
Every pair of players will be connected to each other with a twisted pair of electro-wires. Anyone fool enough to get there will die and instant gruesome death of doom.

Who will be the master of frags? Use cunning tactics and teamwork to show the opposite players the bright electric lighting-sparks!

Is nice.

Release Notes:
  • For REALLY old graphic cards (no offence..) - the graphics may respond very slow (due to non-clipped rendering). This can be noticed simply on a server game without client (do not mix up with the network lag). In this case, it may be helpful to disable the background drawing - comment out line 126 in level.py.
  • To disable the music, comment out line 34 in level.py, and line 17 in menu_screen.py. Though you wouldn't want do waste all the precious time we searched for great midis to put in..
  • Do play this game on your fast LAN. Dont really attempt to play it over lagged internet.
Have Fun!

This is a team entry consisting of eltriuqS, nuker18.

background, user feedback.. The cool gameplay is not fully shown.
Ratings (show detail)
Fun: 3.1
Production: 2.4
Innovation: 3.8
35% respondents marked the game as not working.
Respondents: 11
Files: Uploader Date
Twisted Link 1.0.zip — final 495.12 Kbytes 2007/09/10 19:55
Twisted Link final
tl05.PNG 203.70 Kbytes 2007/09/08 20:59
background, user feedback.. The cool gameplay is not fully shown.
Twisted Link 0.5.zip — final 285.59 Kbytes 2007/09/08 20:56
full playable now
tl0.4.PNG 35.01 Kbytes 2007/09/08 16:13
screenshot of the 0.4 release
Twisted Link 0.4.zip 308.16 Kbytes 2007/09/08 16:13
kinda playable.you still need to decide by yourself who won..
Twisted Link 0.3.zip 17.50 Kbytes 2007/09/08 01:12
now with menus. todo: polishing, adding more ships, on-screen information, winning and losing, explosions, ..
twisted Link0.2.zip 14.14 Kbytes 2007/09/07 16:54
now with client-server code added. hardcoded stuff, but its on the high way. also: some kinda collision detection, added by vladi
Twisted Link.zip 16.98 Kbytes 2007/09/06 21:52
Very crude, but it's working and shows the subspace ship implementation. up next: network code