| ||||||||||||||||||||||||||||||||||||||||||||||||
Saturday 09 September, 2006[ PrintStar @ 22:55 ] DoneOk, I've uploaded a source and a py2exe final version. I've redownloaded them and tested them. Everything seems to be as good as can be. I nailed the last bugs I could find about 30 minutes ago. This was a close one... Friday 08 September, 2006[ PrintStar @ 23:30 ] A Mistake that Won't Be FixedI made the decision to go with 640x480 for a game screen size, but I think I made the map components and sprites a bit too small, at 16x16. Too late now! The game should be playable, however. [ PrintStar @ 13:53 ] Second to Last DayAlright, at this point, I've just finished the main menu, the instruction screen handling, and the win/lose screens. I still need to complete a boatload of artwork and maps, but that might go quickly. At this point, no sound either; sound may be sacrificed in this competition. Time is starting to become a problem. Anyone else feeling the crunch? Thursday 07 September, 2006[ PrintStar @ 14:15 ] Game engine nearly completeMy game idea is to help a human test subject being held against her will in a biology lab. The lab is filled with guards and scientists, some who might be nice. You need to keep her hidden while you find your way out. Wednesday 06 September, 2006[ PrintStar @ 14:58 ] A Simple Level EditorFor my game, I planned on doing a simple overhead-style escape-type game. I needed a level editor fast and I didn't have the time to learn pgu from scratch, so here it is. The beauty of the level editor is that almost all of the mechanics are created for gameplay (with the exception of moving sprites and wall enforcement). |
Last Challenge
September 2008 [entries, ratings] Previous March 2008 [entries, ratings] September 2007 [entries, ratings] April 2007 [entries, ratings] > September 2006 [entries, ratings] March 2006 [entries, ratings] (June 2006) August 2005 [entries, ratings] Not logged in Login | |||||||||||||||||||||||||||||||||||||||||||||||