PyWeek - Pyweeks revenge - feedback

Fun Prod Inno Disq N/W Comments
3 2 4

Later levels felt a bit random. The player walks so slowly compared to the natural rate of tile
shifting.

3 3 4

Reminds me a lot of the board game Master Labyrinth, which is pretty fun. The guy moves so slow,
though, I found the 3x3 room where it picks up speed to be impossible. I tried for 5 minutes to
clear him a path, only to have him knocked back to the beginning after taking like a step. I feel
like this would do well as a turn-based puzzle. Also, there are like 1-pixel gaps between the
rows sometimes. How hard is it to get them to line up correctly? Didn't you write tmxloader? ;)

2 2 3

It's too easy

2 3 3

Some nice setup here with menu, instructions and intro screens that set the scene. However I
was only able to play the first level. Stuck on the starting blocks for level 2. Felt a little
'passive' for a game but that's based on only playing level 1. Overall though, with issues
fixed this idea has potential. :-)

2 3 4

While the concept is interesting, ultimately it falls awkwardly between being a twitch
reaction game and a puzzle game and is unstatisfying as either.

3 4 4

This is good game of course. I would not allow to push tile where the character is, otherwise you
can quickly pass larger levels by pushing you up to the exit.

4 3 4

Really interesting game. And quite a challenge. Could not get past level 4. This level was
really too difficult for me. In-game graphics are nice; graphics in the introduction were not
quite my cup of tea, but nevermind that. I liked the dialog in the introduction.

2 2 3

The random aspect of this game is annoying.

2 3 3

Well, looks great... but I don't really understand how it works :(

3 3 4

Nice original idea. Couldn't get past level 3 - my reaction time is not up to it. I had to dedicate
all my efforts to not being swept off into the wall while I waited for the path to align.

2 3 3

I feel like I didn't do anything to deserve this revenge

Your cutscenes were a welcome delight

Here is where you can improve though

Put some feedback into the game that I've done something

A sound

A light

a score

anything that let's me know that my actions are being registered.

Also make the character walk like 100x faster.

3 4 4

nice one!

2 2 4

I think moving the maze rather than the character was a really interesting idea. I rated you
down slightly on fun because it could be very frustrating - having solved the puzzle - to have
blocks slide away and ruin my path faster than I could repair it. If the player moved faster, it
would be no problem to just build another path from where they were; or even just if the maze
stopped moving when you found a working path. Anyway, I love the idea. You should expand on it if
you have the time.

2 3 4

I like the idea, but this game is extremely frustrating. There's no balance, and even though
the mechanic remains the same, its level of challenge grows exponentially: holding the path
still so the player can move across at his sluggish, death inducing pace was impossible by the
third level.

4 4 4

The intro is very funny and the game is good, in the forth (i'm not sure) level the pieces go too
much quickly and it is impossible to finish it. this game remind me this other one
http://img32.imageshack.us/img32/3679/4005556264476.jpg

2 2 4

Surprisingly challenging!

2 2 4

Interesting mechanic but it didn't feel fun enough for me to want to keep playing. The constant
shifting makes it really hard once the maze gets big and I didn't feel like I had much control
over the game.