PyWeek - Not a Ninja Number Seven

We are anything but ninjas. If we were, you wouldn't be able to read this without dying. Exe Here
This is a team entry consisting of alia, drewcifer, electric i, smatts.

Hanging around in our submission build

Awards


Ultimate Coop Award
Presented by claxo

Game with most dependencies
Presented by riq

Give this entry an award

Ratings (show detail)
Fun: 3.1
Production: 3.6
Innovation: 3.8
25% respondents marked the game as not working.
Respondents: 12
Files: Uploader Date
tiedtogether.jpg 217.98 Kbytes smatts 2008/09/13 23:08
Hanging around in our submission build
NaN7-0.6.zipfinal 20.34 Mbytes alia 2008/09/13 22:47
Our final submission
mushrooms.gif 5.93 Kbytes alia 2008/09/13 19:26
Shrooms
NaN7-0.5.zip 21.84 Mbytes alia 2008/09/13 19:21
TestSubmission
characterV2.jpg 215.35 Kbytes smatts 2008/09/13 07:52
Character Development
screenshot-1221204243.png 378.42 Kbytes alia 2008/09/12 07:33
Rope works :)
screenshot-1221112909.png 227.32 Kbytes alia 2008/09/11 06:06
A small bug in elements.
screenshot-1220860029.png 125.65 Kbytes alia 2008/09/08 07:49
Guy moving around effecting other objects
brothers.jpg 87.06 Kbytes alia 2008/09/08 02:27

Wednesday 17 September, 2008

[ alia @ 16:56 ] Finally py2exe works

Managed to get py2exe not to barf so if your that way inclined:

http://gamecomp.googlecode.com/svn/trunk/gamecomp/NaN7.zip

Please note there is a fix for the level bug in this so please ignore it.

Cheers

Saturday 13 September, 2008

[ smatts @ 23:04 ] one last tip!

We forgot to put a skip button in our story that plays during launch. If you really get into it and want to play the game a few times you can disable the story intro by editing

data\config.ini

change the SkipToMenu value to "True"

[ smatts @ 22:54 ] DONE *ish*

OK! so we are done, sort of. We did our best, but even with late nights after work and a valiant last ditch all nighter we couldn't pull off everything we wanted.

Thankfully we got the core gampeplay in, but unfortunately it has some issues. We didn't get nearly enough time to tune the movement or the levels, and there are some issues with progressing through the 2 levels that are there.

Anyways, please check it out! Hopefully you have as much fun playing as we did making it. You can grab it here:
The day mom tied us together

NOTE: in level 2 there is a bug which repeats level 1 with some unwanted scrolling. Press the "R" key to respawn yourself which will load the real level 2.

Thanks! Sincerly, not ninjas.

[ alia @ 19:27 ] First Release

Hiyas! So we finally have something cobbled together.. its still very much a WIP but we would love it if someone had a try to see if its not completely broken. It can be found
Here

Thanks!

- Alia

[ smatts @ 14:28 ] Our eyes are bleeding

We haven't gone to sleep. It feels so close to being good, and yet we keep running into problems. It's getting hard to see, but we're so close!

Showers, coffee, porridge, birds chirping... let's see what we can get done by the deadline!

m

[ smatts @ 08:00 ] so close

The other guys are working out the kinks in the gameplay so that I can start making better levels... so I figured I might as well post!

I posted a jpg from doing the character art development last sunday (there's also a sneak peek at the other main character). This time around I put effort at the beginning of the week into developing the art and story up front and surprisingly, it helped a lot! It got us motivated and focused, and helped me get good at drawing the characters (since I'm not really that good at it).

Anyways. Gameplay coming soon, we'll post more screenshots as it comes together (hopefully not too early in the morning).

m

Friday 12 September, 2008

[ alia @ 07:34 ] Gahhhh

Finally! Stoopid rope working... what a headache! Progress will be quicker now! :)