PyWeek - The fishing team - feedback

Fun Prod Inno Disq N/W Comments
3 3 3

Good concept.

2 2 3

Fish! Nice job with the fish tank. Now add the game :)

2 2 2

Cute graphics. Would be good to be able to move the net after placing. Many thanks!

3 3 4

the game definitely needs more work.

3 3 3

Nice concept, although I feel it lacks something for me to enjoy it better. I think it's the randomness of the game; you can't direct the fishes you want to the net. I know it's part of the game, but I wish I had a bit more control over it. I think it might help if, for example, you had one type of bait for each color and if baits had a range so you could organize fishes better. Anyway, I did like it, it's just that I would have liked a bit more control over the fishes, which, at least for me, I believe would have improved the game significantly.

1 1 1 yes

Here's the entire output:
start game!
1024

(process:8804): GdkPixbuf-CRITICAL **: gdk_pixbuf_copy: assertion `GDK_IS_PIXBUF (pixbuf)' failed

(process:8804): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_width: assertion `GDK_IS_PIXBUF (pixbuf)' failed

(process:8804): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_height: assertion `GDK_IS_PIXBUF (pixbuf)' failed

(process:8804): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_n_channels: assertion `GDK_IS_PIXBUF (pixbuf)' failed

(process:8804): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_rowstride: assertion `GDK_IS_PIXBUF (pixbuf)' failed

(process:8804): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_pixels: assertion `GDK_IS_PIXBUF (pixbuf)' failed
Segmentation fault

2 3 2

I had to apply a pyglet patch suggested on the message boards to get the game to run. A promising start -- just needs more polishing and extension to become a cool little game.

1 4 4

This doesn't seem to be a complete game. It's an interesting idea.

2 4 3

Very polished... but too short & too easy.

2 3 2

Game concept didn't grab me at all.

2 3 3

Tricky

1 2 2

transparency didn't seem to work: all the fishes had white squares behind them. The gameplay
could have been more challenging.

1 2 3

There's so little control over the environment, it's hard to call this a game. This being the case, the fact that the catch target was shown in white text on top of fish inside white squares (a bug, perhaps?) for a few seconds at the start of a level didn't really matter much. Since I couldn't catch fish selectively. it didn't really matter that I had no idea what I was supposed to be catching.

It's possible that there's more to this game and I missed something, but if so, it's well enough hidden that I'm not motivated to try to find it.

2 3 2

Doesn't quite work properly for me -- fish and sharks are surrounded by white rectangles. (MacOSX 10.4, PPC)

2 2 2

The graphics don't work right on my MacBook. The fish have white squares around them and the "game over" message is halfway off the screen. I've chalked it up as -1 production — the drawings are nice otherwise! I wish there were music or at least sound effects, I think they would also make it easier to follow what's going on. The gameplay sort of works but I don't think it's much fun.

1 3 3

Nice idea, but not well executed.

2 3 3

good graphics.

3 3 4

I didn't seem to have much control over the fishing. I've placed a net, added bait and caught
almost all fishies that were there. So to me this is a pretty game with a few flaws in gameplay.

2 3 2

Your fish look quiet detailed. Game is a tad buggy, and doesn't give much to do for a player.

1 1 1 yes

python main.py
start game!
1024

(process:3875): GdkPixbuf-CRITICAL **: gdk_pixbuf_copy: assertion `GDK_IS_PIXBUF (pixbuf)' failed

(process:3875): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_width: assertion `GDK_IS_PIXBUF (pixbuf)' failed

(process:3875): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_height: assertion `GDK_IS_PIXBUF (pixbuf)' failed

(process:3875): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_n_channels: assertion `GDK_IS_PIXBUF (pixbuf)' failed

(process:3875): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_rowstride: assertion `GDK_IS_PIXBUF (pixbuf)' failed

(process:3875): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_pixels: assertion `GDK_IS_PIXBUF (pixbuf)' failed
Falha de segmentação

1 1 1 yes

Sorry it segfaulted for me. I'm on Ubuntu Karmic: (process:8432): GdkPixbuf-CRITICAL **:
gdk_pixbuf_copy: assertion `GDK_IS_PIXBUF (pixbuf)' failed (process:8432):
GdkPixbuf-CRITICAL **: gdk_pixbuf_get_width: assertion `GDK_IS_PIXBUF (pixbuf)'
failed (process:8432): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_height: assertion
`GDK_IS_PIXBUF (pixbuf)' failed (process:8432): GdkPixbuf-CRITICAL **:
gdk_pixbuf_get_n_channels: assertion `GDK_IS_PIXBUF (pixbuf)' failed (process:8432):
GdkPixbuf-CRITICAL **: gdk_pixbuf_get_rowstride: assertion `GDK_IS_PIXBUF (pixbuf)'
failed (process:8432): GdkPixbuf-CRITICAL **: gdk_pixbuf_get_pixels: assertion
`GDK_IS_PIXBUF (pixbuf)' failed Segmentation fault

3 4 3

I didn't get the point of the game, and every time I got to the third level I got game over, with some message, but it was outside the screen... But, I need to say I like you placed all the libraries inside...