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Thursday 10 April, 2008[ Cthulhu32 @ 20:20 ] Video walk throughsSo it seems like some of the biggest comments I've been getting about my game is that its way way too difficult. I'm definitely understanding of that, and I made the game in the spirit of the Megaman style games, where each level took half an hour to even get to the damn boss! :)
Monday 07 April, 2008[ Cthulhu32 @ 14:55 ] For Linux usersDang, I thought I caught all the capitalization mistakes before I finished, but it turns out I missed the level files. So there are three options if you're running on Linux or Mac, first you can change all of the level files to capital L, Level1.txt, Level2.txt, etc. in the data folder.
if levelName == "Jungle":
self.fname = "Level1.txt"
self.introBanner,null = data.load_image("jungleIntro.png",(0,255,0))
self.robot = robot.Robot("Climb")
elif levelName == "Space":
self.fname = "Level2.txt"
self.introBanner,null = data.load_image("spaceIntro.png",(0,255,0))
self.robot = robot.Robot("Gravity")
elif levelName == "Lava":
self.fname = "Level3.txt"
self.introBanner,null = data.load_image("lavaIntro.png",(0,255,0))
self.robot = robot.Robot("Runner")
elif levelName == "War":
self.fname = "Level4.txt"
self.introBanner,null = data.load_image("warIntro.png",(0,255,0))
self.robot = robot.Robot("Firepower")
elif levelName == "Final":
self.fname = "Level5.txt"
self.introBanner,null = data.load_image("finalIntro.png",(0,255,0))
to
if levelName == "Jungle":
self.fname = "level1.txt"
self.introBanner,null = data.load_image("jungleIntro.png",(0,255,0))
self.robot = robot.Robot("Climb")
elif levelName == "Space":
self.fname = "level2.txt"
self.introBanner,null = data.load_image("spaceIntro.png",(0,255,0))
self.robot = robot.Robot("Gravity")
elif levelName == "Lava":
self.fname = "level3.txt"
self.introBanner,null = data.load_image("lavaIntro.png",(0,255,0))
self.robot = robot.Robot("Runner")
elif levelName == "War":
self.fname = "level4.txt"
self.introBanner,null = data.load_image("warIntro.png",(0,255,0))
self.robot = robot.Robot("Firepower")
elif levelName == "Final":
self.fname = "level5.txt"
self.introBanner,null = data.load_image("finalIntro.png",(0,255,0))
My apologies for that one, I'm getting rusty on differences with Python between Windows and Linux. Thanks again Pekuja for catching that one. Saturday 05 April, 2008[ Cthulhu32 @ 23:21 ] Pyweek done!Holy crap, I'm done!! Wife is excited that I'm done with everything, as am I! Game seemed to be actually pretty entertaining, I didn't finish the music in-time, and I changed ctrl and space keys to z and x.
Thursday 03 April, 2008[ Cthulhu32 @ 22:01 ] Robofusion Alpha!Okay, so the gameplay is not really there, but I got all the physics in, projectiles now correctly respond to enemies, the firepower guy has homing rockets!! and you can go back and forth between in-game and the menu. Try out the alpha (no gameplay really yet) Download Me
A note on the various types of gameplay: Climber level when you latch onto the vines, use up and down to move up and down. You can go infinitely in either direction, and error out, so just pretend this works :)
[ Cthulhu32 @ 05:47 ] More Platform GoodnessAlright, so I thought 4 robots in one game would be too much for me, but it turns out I'm actually doing a lot better than I thought I would be. I have a climb, gravity, speed, and regular robot. No projectiles coming from the robots and the player yet, but that will be happening very soon. I also have the GUI almost fully working (all the icons are in place.) Tomorrow should be some real gameplay, then some art, sound effects (courtesy of sfxr :D ), then some polishing and tweaking, then Saturday I shouldn't be cramming. Woooot.
Wednesday 02 April, 2008[ Cthulhu32 @ 16:22 ] Platformer's Paradise!Heh, I guess the word "robot" gets everyone pretty amped up for Megaman style games including me :D I've just noticed that something like 6 entries are platformers! Which don't get me wrong is awesome! I thought Barbie Seahorse Adventure was brilliant.
Monday 31 March, 2008[ Cthulhu32 @ 05:58 ] Level editor is done!Just a few more tweaks and it will be 100%, but I'm calling it done for now! Essentially I worked a little backwards from last time I tried this, I took Saluk's suggestion and created the level editor first before I make the game engine. The level currently consists of 3 layers, base (collision tiles), enemy layer, and event layer. Very similar to Phil's system, should work great for what I need it to do. Sunday 30 March, 2008[ Cthulhu32 @ 22:42 ] Finally, an ideaSo the description of my project describes it, RoboFusion will be a game with some game elements from multiple games I've played that I've really enjoyed.
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