No Way Out

No Way Out!

So there's these dudes called the humans, and they are going along doing what humans do, which is fight wars between themselves and say "We should totally build spaceships!" Then one day, some guy actually built a spaceship. Because spaceships were in that year, everybody started building them. So soon the humans had united under one banner and were happily colonising worlds, when an alien threat appeared. Aliens who traveled the galaxy in eel-like bio-ships were looking for a new planet to call home after their old one was destroyed when its star went nova appeared on earth and started generally destroying stuff. The entire human fleet was wiped out easily. One ship remained. It was loaded with the most powerful superweapon known to man, an antimatter bomb, and sent down the throat of the bio-ship. Only if it can reach the heart of the beast will the bomb work, and only then will the ship, the eel, and the aliens be eliminated. And of course you get the fun job of carrying the hopes of all of humanity. So don't screw it up.

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Scores

Ratings (show detail)

Overall: 2.3
Fun: 2.5
Production: 2.3
Innovation: 2.1

6% respondents marked the game as not working.
Respondents: 14

Files

File Uploader Date
readme.txtfinal
Readme
Keon 2012/09/16 00:20
NoWayOut1.1.zipfinal
V1.1
Keon 2012/09/15 22:52
title.png
No Way Out
Keon 2012/09/15 22:25
NoWayOut.zipfinal
Final Upload 1.0, No Way Out for Pyweek 15.
Keon 2012/09/15 22:16
spacefighter.png
Fighter flying into giant eel-bioship's mouth.
Keon 2012/09/12 05:38
ship.png
The ship you pilot in my game
Keon 2012/09/10 03:40

Diary Entries

Some ideas and some sprites.

So my idea is a sidescrolling fighter game, where you pilot your ship through the interior of an alien starship, trying to get to the center, where you will detonate a antimatter bomb housed in your ship to destroy the aliens and save the humans, and kill you.

Sounds one way to me.



A ship sprite for the game, I'm going to try a new pixel art style.

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Day 2: Map Complete, ideas cemented. Mostly.

My maps are done, the ideas ready to be coded. Tomorrow I will start working more on the game code, as right now I have just a basic frame of some usual functions I find useful.

And a question: Is it better to load one huge image, larger than the screen, or to load a few tiny ones? Or what should I do?

(Basically I have a huge map image, and it needs to scroll, so what would be the least laggy way to do it?)

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Day 3: Some code, at last!

More progress than I had expected. A simple scroller, not too fancy, but should be fun. I am impressed that I didn't have to do much to get the scrolling to work, just plop a giant image down.




So yeah. Space. Tomarrow is collision detection day. I will just check for black, if you are colliding with black, you die.

Shouldn't be too hard, and after that, I just have 2 more days to make a good storyline and integrate it, and maybe put lazors and new levels.

Starting to worry I didn't shoot high enough this time. (Last time I did, did I overcompensate this time? Oh well, I can add lasers and enemies and such.)

Progress going strong, looking forward to playing the completed games.

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Game finished!

I completed my game! It's nothing special, but I am personally fond of it, and I will most likely extend it a few levels in my free time. Though pressed with time, I got to put this out, so I consider this Pyweek a success.

Tell me what you think and rate it!

Should work on 3.2 and 2.7 using Pygame.

No sound, though this time I can safely say that was purposeful, as I have a problem with space games having sound effects.

Looking forward to seeing everybody's responses and getting to play all the games!

(Warning, it's a sort of big file, because I am too lame to make better ways of storing stuff. Oh well.)

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