PyWeek - JDShu - feedback

Fun Prod Inno Disq N/W Comments
2 2 4

The game is easily beaten by clicking a lot of times. It's not clear how else to win.

I see you can make different types of creatures, configuring them different ways, but it's note entirely clear what effect configurations have on the game.

3 3 4

Nice idea. Misses balancing and some notifications what actually happens. Making it realtime/smooth instead of round based would help I think.

1 2 3

Couldn't figure it out, and it crashed about a minute in

2 2 3

Howdy. Sorry you had a life crisis that impacted your fun-time, but it seems you pulled through pretty well. Hope you continue!

2 2 3

I found it difficult to work out what to do.

2 1 3

There's a decent game in the concept, but this is lacking in polish.

2 3 3

-

3 3 3

nice game ;)

1 3 2

Not bad for a quick design/implementation.

2 3 2

A great start considering the limited time you had. Sorry to hear about the robbery. :/ Got time to finish it off in Pyggy?

1 2 4

I'm confused.

2 2 3

A bit too confusing. Would be better with a level system I think so you can learn what works and what doesn't.

It needs to be more obvious when you win or lose. Printing to the console is not ideal for a graphical game and it's not clear who player1/2 actually are.

2 3 3

A reasonable start, but not really a playable game yet.

2 1 3

Pity that it's trivial to win :)

1 2 2

The idea is interesting. The UI is terrible. The creatures look inexplicable, but that's fun.

2 2 4

Game is obviously unfinished.

1 1 1

This game was easy, not very fun and with a very poor link to the theme.

2 2 3

shame you didn't have more opportunity to work on the game.

2 2 2

Doesn't seem to be much point in changing the settings -- just spam the screen with creatures and win.

1 2 4

I really like the game idea! The ability to create so many different kinds of creatures with various strengths and weaknesses is really neat. Unfortunately the game didn't seem to be very well balanced (way too easy to win), and it's very difficult to tell what's going on. I played through it several times before I figured out whether I was Player 1 or Player 2. The movement is so choppy for me I can't tell when creatures are interacting or reaching the other side.

2 2 3

Very interesting idea. Of course, you can spam your creatures at the bottom and win easily.
Maybe give the player a set number or cooldown time for planting your mutants.

2 2 2

Interesting...could use more feedback on what the mutation are actually doing.

2 3 2

unfinished

2 2 2

keep going

1 3 3

while the graphics are ok, more polishing wouldn't hurt. The game is easy to be won though (just spawn tons of characters) and not truly challenging.

1 2 3

The idea had a lot of promise, and I liked where it was going, but if you just clicked a lot at the start of the game it was impossible to NOT win.

I wish I could have seen the result if Real Life hadn't gotten in the way.