Sarah's artwork, including the version 2 SHARK

House Caldwell

First time entrant and I just read the pygame tutorial. :-)

Awards


Press the left mouse button to fire at the ducks... seriously.
Presented by superjoe

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Scores

Ratings (show detail)

Overall: 1.4
Fun: 1.3
Production: 1.3
Innovation: 1.7

21% respondents marked the game as not working.
Respondents: 15

Files

File Uploader Date
Sarah's Shark.JPG
Sarah's artwork, including the version 2 SHARK
housecaldwell 2011/04/10 19:47
pyweek_FinalScreenshot.JPG
Final screenshot with Sarah Artwork -- still lots to do!
housecaldwell 2011/04/10 19:46
HouseCaldwellEntry.zipfinal
Final as it is going to get :) Still working on it with Sarah
housecaldwell 2011/04/10 19:40
Sarah's Duck.JPG
Sarah's artwork, including the version 2 SHARK
housecaldwell 2011/04/10 19:28
screenshot_002.PNG
Gettin' there
housecaldwell 2011/04/06 01:04
screenshot_001.PNG
It's ALIIIIIIIIVVVVE!!!!!
housecaldwell 2011/04/05 16:53
PyWeek_.jpg
Design Doc
housecaldwell 2011/04/05 11:48

Diary Entries

Underway -- too bad about the paying job getting in the way

Well, I knew I wouldn't have much time to devote to this.  So it's a good idea I chose an educational game that will hopefully also be useful to my 8 year old daughter.  The basic idea is that a math problem will be presented (the one for the challenge will use only the 9s multiplication table).  The player then shoots a cork gun at the correct answer, which is written on a yellow rubber ducky floating by.

Inspiration is from Polaris, the Atari 2600 game.  :-)   And some little Flash thingy that I saw a long time ago -- as I recall the player simply clicked on the correct answer, but the answer was a little target that fell down.  Or something.  It was a long time ago.  :-)

I'll try and scan in the design drawing tomorrow.  I started drawing out classes today.  There are too many to finish.  :-)   But I'll make a go of it.

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Design Doc uploaded



First look at Duck Math!  (working title)

I like the rubber ducky -- that might be the first image I use.  :-)

Today: Finish base classes (I had some problems even getting classes to work -- kept running into old Pascal habits that I had to overcome.  So getting base classes going is an achievement I'm pretty happy with!)

Get first graphic launched using instantiations of base classes.   (Is that the correct wording?)

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Wow -- I actually have an image on the screen!

This is a huge step for the game, believe it or not. :-)

It's aliiiiiiiiivvvvveeee! bwa-ha-ha!

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Artist contracted

My daughter will be providing the artwork for the game -- she whipped it out in about 15 minutes.

She's 8 years old. :-)

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Best laid plans

So.  A friend of mine needed me today.  And needs me tomorrow.  This is going to have a negative impact on the game.

I've still been working on it -- I printed out the source code and took it with me to various waiting rooms today.  And I'll do the same tomorrow -- actually, if I can get it typed in and debugged I might have a chance to at least have a player, missile and target operational.

No new screenshots, though. :-(  i could show my scribbled notes.

To be optimistic -- I want to finish this for my daughter to actually use to help her out with her multiplication tables.  Since she's doing the art, I think I can at least get her to play it once or twice. :-)

This will be the second game I've written just for my daughter -- the first was when she was 2.  I wrote a program using Blitz Basic that simply responded to any keypress or mouse click by drawing a large, brightly colored geometric object randomly on a screen.

2 comments