PyWeek - Multifac - feedback

Did not work

busterbeam

first error was
```
colliders = self._level.ship.rect.collideobjectsall(self._level.triggers)
``` in gamescene.py line 812. no easy fixes.

Fun 4 Prod 4 Inno 4

Tee

Fun and well-polished! Can be a bit challenging in the later levels, but it's a very solid game. Nice work!

Fun 4 Prod 4 Inno 4

Pykemon010

the game was a little tuff, but I like how if you spend time to think through it you can get to the end, movement was also nice.

Fun 4 Prod 5 Inno 3

Hammish47

amazingly polished

Fun 3 Prod 4 Inno 2

PyTM30

Decent shmup

Fun 3 Prod 2 Inno 3

TenekeKutu_07

nice game to build in a week

Fun 4 Prod 4 Inno 3

RicBin

Nice game.

Did not work

Proiz92

It starts, I get to see the main menu, but when I start it doesn't work for me. I get this error message:

Traceback (most recent call last):
File "C:\Users\antonio.proietti\OneDrive - A2A Group\Desktop\backup lavoro\File Antonio\pyweek games\Dark_matter_keeper-v1.0-FINAL\Dark_matter_keeper\run_game.py", line 11, in <module>
main.main()
File "C:\Users\antonio.proietti\OneDrive - A2A Group\Desktop\backup lavoro\File Antonio\pyweek games\Dark_matter_keeper-v1.0-FINAL\Dark_matter_keeper\game\main.py", line 76, in main
Game().run()
File "C:\Users\antonio.proietti\OneDrive - A2A Group\Desktop\backup lavoro\File Antonio\pyweek games\Dark_matter_keeper-v1.0-FINAL\Dark_matter_keeper\game\main.py", line 68, in run
cmd = scene.run()
File "C:\Users\antonio.proietti\OneDrive - A2A Group\Desktop\backup lavoro\File Antonio\pyweek games\Dark_matter_keeper-v1.0-FINAL\Dark_matter_keeper\game\gamescene.py", line 339, in run
self.update(fixed_dt_s)
File "C:\Users\antonio.proietti\OneDrive - A2A Group\Desktop\backup lavoro\File Antonio\pyweek games\Dark_matter_keeper-v1.0-FINAL\Dark_matter_keeper\game\gamescene.py", line 374, in update
self._check_triggers()
File "C:\Users\antonio.proietti\OneDrive - A2A Group\Desktop\backup lavoro\File Antonio\pyweek games\Dark_matter_keeper-v1.0-FINAL\Dark_matter_keeper\game\gamescene.py", line 812, in _check_triggers
colliders = self._level.ship.rect.collideobjectsall(self._level.triggers)
AttributeError: 'pygame.Rect' object has no attribute 'collideobjectsall'. Did you mean: 'collidedictall'?

Fun 4 Prod 3 Inno 4

cprogrammer1994

Wow this one had something new for me. I liked the control with the mouse.
I think the game was balanced well. Really nice job setting it up in one week.
It was really annoying that the ship shot horizontally and vertically.
I assume this was necessary to assign the mouse to the movement.

Fun 4 Prod 4 Inno 4

pillitoka

Nicely done. Has a retro game vibe. Good controls. A few interesting powerups would increase excitement and anxiety.

Fun 5 Prod 4 Inno 3

mit-mit

Super fun! I love the control scheme with the mouse and the ship's inertia. The four-way blaster fire really gives the game some interesting mechanics and strategies in terms of how to best deal with certain enemies and having to position yourself on multiple axes of fire make for a very challenging and fun experience that you can definitely feel yourself getting better at with each replay! I only made it to lvl 7 and almost got through but just couldn't progress from there :) will probably come back to try and get further! Awesome work guys!

Fun 2 Prod 3 Inno 3

SHAKAndawe

-Movement controls felt a bit weird being tied to mouse
-Felt like I ran out of ammo way to quick at times

Fun 4 Prod 4 Inno 3

Lanecrest

Really fun! Was motivated to play all the level =)

Fun 3 Prod 3 Inno 4

ballipilla

Nice game. Enjoyed the mouse mechanics. Nice use of the lines as borders.
Firing the bullets was a bit strange. Difficulty ramped up pretty quickly.
Overall well done.