PyWeek - My dog ate my homework

Adventure/action game. Isometric 3d with pyOpenGL.
This is a solo entry by gly.

I guess it's time for sleeping..

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Ratings (show detail)
Fun: 2.4
Production: 3.0
Innovation: 2.7
Respondents: 30
Files: Uploader Date
pyweek3-doh-final1.tar.gzfinal 3.12 Mbytes gly 2006/09/10 00:19
Final
pyweek3-doh-alpha1.tar.gz 3.16 Mbytes gly 2006/09/09 21:03
Early alpha.. (still 3 hours left.. doh!)
imtired.jpeg 116.20 Kbytes gly 2006/09/08 23:19
I guess it's time for sleeping..
screen4.jpeg 117.56 Kbytes gly 2006/09/08 17:42
Alpah and triggers
screenie3.jpeg 106.76 Kbytes gly 2006/09/07 16:16
Nothing new really
animation.jpeg 106.64 Kbytes gly 2006/09/06 15:45
Animation in a screenshot.. Doh!
spider.jpg 25.44 Kbytes gly 2006/09/05 21:31
Rendering of an enemy
spider-attack.avi 140.20 Kbytes gly 2006/09/05 21:23
16 frames of a spider
sphere.jpeg 110.33 Kbytes gly 2006/09/04 16:07
Moving sphere
height.jpeg 70.99 Kbytes gly 2006/09/04 07:45
Walls
withtex.jpeg 110.84 Kbytes gly 2006/09/03 20:45
Textures and Joystick "support"
screen.jpeg 167.49 Kbytes gly 2006/09/03 16:23
First OpenGL output

Thursday 07 September, 2006

[ gly @ 20:52 ] Thursday

Most of the day I rewrote a large part of the tile rendering. I did try to optimize some rendering without any success, but I found out that 3200x1200 is no good even for windowed OpenGL-apps with my video card.

New stuff:
Reading levels from file
A World object
Triggers for scripts

New bugs:
Oops, didn't see this problem with alpha and rendering order before. I need to render some stuff in correct order. I know how to do it, but I need to sleep now. There's also a slight coordinate confusion..

Time:
No music or sounds done. To few models for the my idea.. I'll guess I will have to be creative.

Wednesday 06 September, 2006

[ gly @ 22:46 ] Wednesday

Coding:
Rewrote and cleaned a large part of the code and added the basic framework for animated objects.
TODO: Nice input, introduce the World object, rewrite and optimize rendering, level generation (don't know if I'm going for computer generated or not yet)

Art:
Did an alien with a gun today. Learnt how to do a basic walk cycle.

Time:
I'm kind of short of time, I might have to skip or take it easy on the party tomorrow night :/ At least I have two models now, in case of extreme shortage of time it should be possible to make a game with only those ;)

Tuesday 05 September, 2006

[ gly @ 23:10 ] Tuesday

Coding:
Rendering of the world/maze/arena works pretty well. Some optimations are needed though. The rotational menu system works but needs polishing. Main.py is mostly a test program and thus a mess so I will make a nice class out of the game. Then I can write some code for the characters.

Design:
I've decided about the game now. It'll be an adventure/action game taking place in an alien building of some sort. Preliminary story is: My dog ate my homework. My first idea about level design was generating them randomly from a couple of rules. I haven't thought anything more about that yet.

Art:
I've modelled a spider and rigged it with armatures. The first thing I did was an attack action, whitch wasn't to hard. But creating a walkcycle for it was slightly harder, so I postponed that for tomorrow. To make the game look like anything that's done I'll have to create, one or two aliens, a couple of droids, some props and of course the hero. I'm mostly worried about the living stuff..

Music:
Nothing done yet. Will start tomorrow.

Time:
Not to worried yet, I like tight deadlines.

Sunday 03 September, 2006

[ gly @ 12:36 ] .plan

I've come up with two (completely unrealistic) game ideas. Both would share most of the base code. So let's get started..


Sun:
-Learn pygame ;)
-Make something show up on the screen

Mon:
-Nothing (school all day)

Tue:
-Coding
-Some simple artwork

Wed:
-Coding
-Music
-Deciding what's feasible

Thu:
- Nothing (school all day, then some pubs)

Fri:
- Finish coding
- Modelling
- Sound effects

Sat:
- Level design
- Testing
- Packaging