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Saturday 07 April, 2007[ buffi @ 21:43 ] Dashman DX has gone final!
Finally! Dashman DX has gone final. Feauturing 16 levels of pleasure, nice music by super multifaros and a level editor that you can generate custom levels in (that you of course can play later.
py2exe windows release Spam me with comments Friday 06 April, 2007[ buffi @ 21:51 ] New demo again. Now 9 levelsAnd yeah, the first jump at level 3 is a bit tricky... might fix that Thursday 05 April, 2007[ buffi @ 17:13 ] Major progress all over the placeToday I have
Still left to do is
It looks promising though. This game will be very nice :)
Wednesday 04 April, 2007[ buffi @ 22:33 ] New demo. Now with animations!New demo! Controls When walking, use dash to get a speedboost in that direction. When jumping against a wall you can press Spacebar to walljump in the other direction [ buffi @ 18:29 ] Yay! Walkcycle stick-man-thingie pic!
Tuesday 03 April, 2007[ buffi @ 19:19 ] A Demo/Engine test! Try it out and tell me what you thinkBeen making solid progress so here is a demo of what I've got so far. Dashman DX demo / engine test (requires pygame) Controls
When walking, use dash to get a speedboost in that direction. When jumping against a wall you can press Spacebar to walljump in the other direction Level editor It is however really lame so far but the controls are (can be used while playing).
The modes are
When placing 1 and 2, simply press where to put it. When placing 3 or 4, press two positions aligned horizontally or vertically to draw it between them. Give me comments! :) Monday 02 April, 2007[ buffi @ 19:33 ] Day 2 - Level editor :)There we go... got a working level editor and am quite pleased with it. Gonna tweak the physics quite a bit and then move on to doing something about the horrible horrible graphics. Sunday 01 April, 2007[ buffi @ 16:08 ] Moving along nicelyGotten some basic physics done. Looks like it will be a xjump kind of game, but less sucky with a heavy influence of different kinds of dashing. I've got a basic engine working ok, but need to incorporate a bunch of stuff. |
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