What next?

The "final" version, though it was the intended final for pyweek isn't going to be the last version of this game.

What do I need to work on:

-Code: The code seriously needs some cleaning up. Though I had started writing it well, the deadline got closed and sloppiness prevailed.

-Controls: They are sometimes sloppy and can make bosses harder than intended. Adding support for joysticks.

-Portability: Though I'm pretty confident this game will run on most platforms, it's appearance on 8-bit color depth displays needs to be fixed.

-Soundtrack: The introduction music is horrid. Period. Also, both the intro music and in-game music should have a faster pace. It should be kept funky, though. Funky felt good for this game.

-Sound Effects: Include some voice acting, improve some of the sounds.

-Graphics: Diversify enemy graphics. Improving graphic for shots, clouds and explosions. Much work to do in animating.

-Gameplay: Adding some powerups. Give extra lives and health to the player according to score. Allowing the car to rotate a little (thus allowing the player to shoot in different directions). Some specials.

-Enemies: Most enemies have a rather uninteresting behaviour. Actually, the one I think has the best behaviour is the green disk.

-Game Plot: I need to add more situations where I can make this plot even worse. So this means more stages, possibly including levels in outer-space.

Possibly other stuff as well.

-Shundread