Mary, Go Round (again, I didn't have much time...)

Here's my PyWeek #32 entry.

                                                                                                                        

How to play:

Dependencies:


This uses the fancy old fixed function pipeline of OpenGL. All is good.

If your (i)GPU is really old, disable the SDL_GL_SetAttribute lines.


Again, I didn't have much time this week to do a submission, but like

in PyWeek#31, I had some time today (~ 2 hours) to come up with this

game. Just plain simple retro OpenGL, going round and round. I didn't

even have time to clean it up, so it's a bit dirty.