Actual gameplay, but more tech demo than game

Day 1 screenshot

We didn't manage to get enough done during the week to actually make a game, so this isn't a complete entry. Thanks to a frantic push on Saturday and Sunday morning (which tripled the total commit count), we did manage to get a lot of the elements we discussed on the first Sunday more or less implemented, but we that left no time to work on making the game playable.

Despite this, we are pretty happy with the results, given the limited time we managed to find to work on the entry. The game looks quite good, and we feel that it at least demonstrates the potential of the original idea.

What we managed to include:

Things we didn't get to:

For this pyweek we used Daniel Pope's and Richard Jones' Pygame Zero. It was a lot of fun to use, and most of the issues we had were because we hadn't taken time to properly study it beforehand.

We may revisit this entry at some point and try flesh out more of our original vision, but that will only be after the judging ends.