A quiet day

Well, quiet on the pyweek front. Work was pretty busy today, with intern candidates to be interviewed on top of the usual Monday madness. The dearth of commits to our repo indicates that the rest of the team was equally occupied by employers and regularly scheduled tabletop roleplaying.

Nevertheless, some small amount of progress was made. Our location cards are now loaded from a file instead of being a very short hardcoded list and the player can move around on the board if the correct bits are set. No screenshot today because the visuals haven't really changed and I don't much feel like trying to construct the necessary markup to display it.

I predict that tomorrow will commence with a flurry of activity and that by the end of the day we'll have something that looks more like a game than an 8-bit art project.