Audio Upgrade!

Added the few extra bits to have an actual game.  There's a starry field at the end (where I learned that different systems will default to different alpha settings) and floaty flavour text for power use.  The biggest update has been the sound.

There's an awesome theme behind your march now and all of the powers have sound effects.  The bombs are soooo much cooler when they have a base oomph from the explosion sound.  It took several hours of trolling for sound/music and annotating the license (Creative Commons of one sort or another) so that I can give attribution when I release.

Ah, the release.  Well, I still have eighteen and a half hours.  I need to wrangle my code into some state that I can add a starting menu and a endgame results screen.  Also, I need to do some art for the power buttons.  As much fun as having them labeled 0, 1, 2, and 3 which you activate by pressing 1, 2, 3, and 4 is, I think some simple graphics would work better.  Look out Inkscape, here I come.

Then I need to figure out how to distribute it.  As the least, I'll have something like a github page.  If I have time, I'll try my hand at py2exe for windows users.  Not looking forward to that though.  I've fought with py2exe before (and sometimes I've won.)

To Do:

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Polished up some icons and posted a screenshot.  No more misleading buttons!