Day 4: Quick update

Well, it could be worse... definitely. I'm starting to grasp how Cocos2d works, but it means that my trial/error process is resulting in the most awful code ever!

The good news is that the base game mechanics are almost working. Partially. Kind of. You can swap tiles, the invalid moves are detected and if you match 3 or more tiles horizontally and vertically... the gravity kicks in and the gaps are filled with new tiles.

Lots of things are missing, but I think its feasible I'll have a game by Saturday.

EDIT: ah, and there's at least ONE bug I need to triage.