Day 3

Its been a hectic last two days at work and Ive only just managed to get the 'board' graph up and running. Nodes that have been claimed by players now spawn minions that start travelling along the edges of the graph to the enemy's base.

My idea has evolved somewhat, mostly due to the fact that my original idea had a few holes in it. Now the objective is to claim as many minion-generating nodes as possible to overwhelm the enemy (yes a bit like DOTA) whilst improving your character for your showdown with your nemesis. Im toying with a few possible ways to make it more unique while still keeping things simple.

I still dont have even basic gameplay going and theres lots more to do besides that. Tomorrow Ill have more time to put into this but I really need to make some serious progress if Im going to finish on time.