The Marswalk

Today i began coding the actual game and finished quite a bit. I implemented the astronaut, who can walk over a tilemap of the mars. The movement is tilebased like in the pokemon and early final fantasy games. Tomorrow i will try to come up with some content or mechanic, besides wandering around.

I wasted much time searching the web about opengl and pyglet as my game has a strange bug: As i am using pixelart i use GL_NEAREST for scaling. Although everything looks fine and scales pixely, the main character is scaled smoothly. When i am switching application, the hero is scaled correctly after switching back. Also does anyone know why you can't blit textures onto other textures, if they are loaded with pyglet.resource, but can if loaded with pyglet.image?