Progress is a beautiful thing

Added a lot of critical elements this morning, mostly interaction between player and enemies. You can now get hurt by contacting an enemy (will cause you to get thrown back and lose health) and you can hurt them back with your sword. I will take a little break now, get some fresh air while the sun's still up. Then I'll start working on a level editor to get some more interesting scenery in there. Hopefully I'll have at least 2-3 hours left in the end for content creation.