day 6

Day 6 I was pretty busy with other stuff. I started really freaking out aobut how much I have left to do. Richard helped me get smoothed noise working and I tested it out in the game, but unfortunately it might be too slow to use. Last night just before I went to sleep I realised which bits I need to cut from my game to make a last dash to get something playable so today I'll be focussing on implementing a very minimal set of features towards that end. I might even have something to show in 21 hours and 7 minutes. :)